Game text
902,736 entries
- Extinguish the fires.
- Salt in the Wound
- Question Kudu's lackey, Plunka, at the Inquest Inner Complex.
- Plunka tricked us! She tried to trap us in a cell, but with a sylvari named Peredur's help, we escaped. Peredur said that Kudu has a new lab and is planning to test his weather-device very soon.
- Meet Zojja at the Inner Complex.
- Interrogate Plunka.
- Examine the body.
- Find a way out of the prison.
- Defeat Plunka and her golems.
- Talk to Zojja and plan your next course of action.
- Free Rein
- Snoop around Kudu's testing grounds for a clue about his device.
- Meet Zojja in Mrot Baru.
- Defeat Kudu.
- Destroy the weather generators.
- Flash Flood
- Stop Kudu's weather machine before it destroys Rata Sum.
- "Why didn't I try to take your gear? Because I have plenty of my own."
—Admiral Clarinda Demard - Defend Zojja while she disables Kudu's machine.
- Bad Forecast
- Invade Kudu's lab and confront him about the weather control device.
- We invaded Kudu's laboratory, but he managed to escape. Still, we discovered that Kudu's device is incredibly dangerous—it could permanently alter the weather in Rata Sum. I have to warn the Arcane Council!
- Meet Zojja and Peredur at the Invariant base.
- Invade the Inquest's base and find Kudu.
- Defeat Kudu and his Inquest goons.
- A Bold New Theory
- Assess the validity of Professor Gorr's new theory.
- I attended an advanced theoretical conference with Zojja and representatives of the three orders of Tyria. Professor Gorr presented his theory that the Elder Dragons consume magic, which was greeted with hostility. Gorr left to collect his research notes so he could convince the crowd, but he never came back. The Arcane Eye reported that Gorr had suddenly and conveniently died before he could return, but we were not convinced. I'm going to look into Gorr's disappearance personally.
- Meet Zojja in Rata Sum.
- Listen to Professor Gorr's presentation.
- Listen to the other presenters until Gorr returns.
- Decide on a plan to verify Gorr's death.
- Forging Permission
- Forge the necessary paperwork to access Gorr's lab.
- I joined Agent Batanga in infiltrating Councillor Flax's office. We outsmarted his krewe chief, Filka, and acquired the materials to forge the permission we needed to access Professor Gorr's lab. With our fake documents in hand, we headed for Gorr's lab to determine what happened to our missing genius.
- Meet Agent Batanga at Councillor Flax's lab.
- Acquire a lab assistant's outfit as a disguise.
- Access Councillor Flax's private office.
- Sabotage the consoles.
- Enter Flax's office and forge the paperwork.
- [null]
- Enter Gorr's lab and find out what happened to him.
- Present your forged papers to the door guard.
- Inspect the corpse inside the body bag.
- Hazardous Environment
- Investigate Gorr's lab for clues about his death.
- I joined Scholar Krasso of the Durmand Priory in infiltrating Professor Gorr's lab. We faked our way past the Arcane Eye sentries and found a body bag, but the corpse inside wasn't Gorr. The professor may still be alive somewhere, so we decided to share what we've learned with Zojja and the other order reps.
- Meet Scholar Krasso at Gorr's lab.
- Get past the Arcane Eye sentries.
- Subdue the Arcane Eye agents.