Game text
902,736 entries
- Put on a hazmat suit.
- Enter Professor Gorr's lab.
- Examine the body bag.
- Defeat the Arcane Eye agents.
- Slash your foe.
- Cathedral of Hidden Depths
- It was a team effort, but you're welcome. He...wasn't in his right mind.
- "You could sneak up on the Master of Whispers in these things."
—Slayer Feldera - Wolfborn Dagger
- Did you want to return to the antechamber?
- Recipe[s]: Hylek Beaded Necklace
- Test Subject
- Obtain proof of Gorr's theory with Scholar Krasso.
- Scholar Krasso and I helped prove Professor Gorr's theory by bombarding a captive dragon minion with magical energy and measuring the results. The minion grew so strong that it broke free and had to be put down, but we got our proof. We agreed to consult Zojja and the other order reps before we decide on our next course of action.
- Meet Scholar Krasso at Ulta Metamagicals.
- Enter the lab.
- Activate the asura gate.
- Conduct the test.
- Defeat the dragon minion.
- Sticky Bomb
- Obtain proof of Gorr's theory with Crusader Slep.
- Meet Crusader Slep and Professor Gorr outside First Haven.
- Locate a suitable spot for Gorr's experiment.
- Protect Gorr while he collects data.
- Defeat the undead abomination.
- Nice job, %str1%! Your performance at Steeleye Span was exemplary. I think even Tribune Steelgrip took notice. I know I'll be sending my report straight to Tribune Brimstome. Way to go! As always, we appreciate your dedication. — Engineer Burlage Firestoker
- Meet Krasso and Gorr at the College of Synergetics.
- Help the Durmand Priory stage a conference to spread Gorr's theory.
- For my first duty as a Durmand Priory novice, I helped Scholar Krasso stage a conference to disseminate Gorr's theory. Rakt tried to burn the place down with everyone inside, but we dealt with him...only to have Councillor Flax of the Arcane Council admit that the council knew Gorr's theory was true all along and had been stifling the information until they figured out a way to exploit it. Zojja told me she was heading for Lion's Arch to meet up with an old friend, and since my new Durmand Priory mentor is also waiting in Lion's Arch, I told her I'd look for her there.
- Engineer Burlage Firestoker
- Protect Gorr while he presents his theory.
- Defeat the hostile golems.
- Use the control console to reprogram the golems to fight the fires.
- Defeat Rakt.
- Speak with High Councillor Flax.
- Talk to Zojja.
- Lines of Communication
- Yes, I know they say he was influenced by Mordremoth, but do you really believe that? I sometimes wonder if we can ever really know...
- I do. Let me pass.
- Broadcast Professor Gorr's theory across Rata Sum.
- For my first duty as an Order of Whispers initiate, I helped Agent Batanga reprogram Rata Sum's Peacemaker golems to broadcast Gorr's theory far and wide. Rakt tried to kill us, but we dealt with him...only to have Councillor Flax of the Arcane Council admit that the council knew Gorr's theory was true all along and had been stifling the information until they figured out a way to exploit it. Zojja told me she was heading for Lion's Arch to meet up with an old friend, and since my new Order of Whispers mentor is also waiting in Lion's Arch, I told her I'd look for her there.
- Meet Agent Batanga and Professor Gorr in the Interdisciplinary Accessium.
- Knock out the remaining Peacemaker guard.
- Protect Batanga while she reprograms the golems.
- Zhed's Coat
- Talk to Councillor Flax in the upper chambers.
- It's safer now than it was before, thanks to the extra Lionguard patrols. We can thank the Captain's Council and Lion's Arch for that.
- Rescue Professor Gorr from the Arcane Eye's Garenhoff base.
- Agent Batanga and I staged a protest outside the Arcane Eye's Garenhoff base as a way of getting arrested and brought inside. It worked perfectly: inside, we found Professor Gorr and promptly broke out again. We agreed to meet with the other order reps so they have a chance to talk to Gorr before we decide on our next move.
- Meet Agent Batanga outside Garenhoff.