Game text
902,736 entries
- The Priory's plan is to prove Professor Gorr's theory involves studying a single dragon minion under controlled circumstances...but where the Elder Dragons are concerned, nothing is ever fully under control.
- The Vigil's plan to prove Professor Gorr's theory involves taking the fight directly to some dragon minions and measuring their impact on the local ambient magic levels.
- Welcome to the Durmand Priory, novice. Your new order's plan to distribute Professor Gorr's theory involves a gathering of all the finest minds in Rata Sum...and your job is to see that they survive to pass along what they learn.
- Welcome to the Order of Whispers, initiate. Your new order's plan to distribute Professor Gorr's theory involves broadcasting the data to all of Rata Sum. Rakt and the Arcane Eye will try to stop it...and you...once and for all.
- Your order has learned of an ogre kraal near the Brand that is being threatened by Branded dragon minions. This is an opportunity for you to reach out to a race you've expressed interest in and afinity for and enlist their aid in the larger fight against the Elder Dragons.
- The ogres of Agrak Kraal are prepared for an attack by the Branded...but are they prepared to face the corrupted, crystalline monster that their former chieftain has become?
- The ogres of Agrak Kraal need to tame as many fearsome monsters as they can to defend themselves when the Branded come to destroy them. With your help, there's a pack of rock dogs nearby that fit the bill perfectly.
- Your order has learned of a desperate grawl shaman from a village beleagured by dragon minions. This is an opportunity for you to reach out to a race you've expressed interest in and afinity for and enlist their aid in the larger fight against the Elder Dragons.
- The best way to prove the grawl's sacrifices are simply being eaten by the false god is to acquire definitive proof. If they see the bones from the offerings they've made, perhaps the grawl will realize the danger they're in.
- Gatherers from the quaggan village of Falooaloo have gone missing, which means no food for the clutch of eggs that's about to hatch. The village needs your help to solve this mystery, or their offspring will not survive.
- Agrak Kraal needs stronger fortifications to defend against the Branded horde, but the only source of lumber is a harpy-infested forest. The ogres need your help to collect the timber they need.
- The grawl have abandoned their false god, but the beast isn't done with them yet. There's a battle coming, and the grawl need your help to survive it.
- Now that you've saved Gara the grawl shaman, you need to help him save the rest of his village. The other shaman need to be convinced of Gara's claims, however, and that won't be easy.
- Gara is ready to persuade his people to resist the dragon minion, but the tribe's other shaman are determined to silence him . Gara needs someone to protect him while he makes his case.
- As one of the few quaggans who has embraced his agnry side, Baroosh could be an important ally when the ice dragon's minions come to destroy Falooaloo...if you can find him and convince him to protect a village that is totally ashamed of his aggressive tendencies.
- The Order of Whispers is standing by to help you rescue Professor Gorr from the Arcane Eye. Now you'll see if Rakt's secret police force is better at keeping a secret than the Order of Whispers is at discovering one.
- You've got a line on Professor Gorr's whereabouts, but Rakt and the Arcane Eye won't give him up without a fight. Fortunately, that's just what the Vigil is planning for.
- The hylek priestess refuses to accept that the undead are converting they hylek's ritual champions into more soldiers for Zhaitan's army. You'll have to confront her directly and show her incontrovertible proof.
- The quaggan eggs are about to hatch just as the dragon minion's attack on the quaggan village of Falooaloo is about to begin. Can you defend the quaggans and fight off the ice dragon's horde?
- The ogres of Agrak Kraal have lost their chieftain in the Brand, as well as the search party they sent in after him. The kraa'ls residents may join your cause, but only if you help them find the missing ogres.
- Your order has learned of a desperate hylek village that is handing over its finest citizens to dragon minions. This is an opportunity for you to reach out to a race you've expressed interest in and afinity for and enlist their aid in the larger fight against the Elder Dragons.
- They hylek have finally realized the danger they've put themselves in by giving Zhaitan more fodder for its undead army. Now they must confront that danger as the Risen horde descends on their village.
- The best way to convince the hylek of the danger they're in is to win their respect...and the best way to do that is by winning the tournament they use to select their ritual champion.
- This enormous goblet, stained with countless shades of ale, belongs to a refugee in Hoelbrak. They might want it back.
- Refugee's Goblet
- After the defeat at Claw Island, Zhaitan's forces will be eager to continue their attack. Lion's Arch has a military, but the surrounding territory is open to assault. Someone has to hold the line while the Lionguard regroups and readies a counterattack.
- This wooden toy, crafted to resemble Toymaker Tixx's Wintersday soldiers, looks well-loved. A refugee in the Black Citadel might want it back.
- Refugee's Wooden Soldier
- Not much is known about the largos, but one of them has information about the mysterious krait orb. It's up to you to find this stealthy assassin from the deep.
- The Pact's Warmaster Caisson is having trouble keeping her crack artillery squad functioning. As the Pact's second-in-command, the job of putting them back on track falls to you.
- A Pact squad is trapped inside Mount Maelstrom. After Caisson's soldiers were shelled by their own mortar batteries, the Pact can't afford to lose any more troops. It's up to you to extract the stranded squad.
- Zhaitan's flagship is a threat to all of the Pact's coastal forces. Good thing the Inquest has the high-powered explosives you need to sink it. Acquiring that explosive won't be easy, though.
- Zhaitan's flagship poses a threat to all of the Pact's coastal forces, but an asura krewe deep in Mount Maelstrom may has the exposive ordnance you need to send that ship to the bottom of the sea.
- Trahearne wants you to work with one of the Pact's demolitions experts to target and destroy key elements of Zhaitan's army.
- Leather Mask
- Acquiring the mysterious krait orb won't be easy, but letting yourself be captured will get you close enough to try...if you survive.
- Apatia was recaptured before you escaped with the krait orb. Now that the orb and Fort Trinity are secure, it's time to do right by your partner.
- Apatia fell in battle, but she will not be forgotten. As a norn, she deserves to have the skaalds of Hoelbrak sing of her legend.
- Tonn has fallen in the line of duty. Someone has to tell his widow...and as the Pact's second-in-command and Tonn's partner, it's up to you to deliver the bad news.
- Krait slavers have been scooping up any and everyone they can find, robbing the Pact of potential soldiers against the Elder Dragons. It's time to rescue these captives and shut down the krait slave trade for good.
- It's time to settle things with the mysterious Tactician Syska and clear your name after the tragic friendly fire incident that cost Pact soldiers their lives.
- The mysterious krait orb is constantly being moved. To acquire the orb, you must intercept it while it's in transit and defeat the krait transporting it.
- Hunger Royale. It'll chew you up like an ogre horde if you're not ready. What would you like to know about?
- How do I play?
- The hunger.
- Rations.
- Ammunition.
- Special skills.
- Power-ups.
- Nothing. I'll figure it out.