Game text
902,736 entries
- And I'll tear it from your hands and stick it in your throat. Go on, run now!
- We're busy, wench. Run back to Hoelbrak and sew something. Ha ha!
- Not a chance. I won't let anyone harm the Minotaur spirit.
- Look, brothers! A woman with a brain. She's figured us out; she has to die.
- I tracked Minotaur to a cavern above Raven's Shrine. The Sons of Svanir were there, too, tracking the same beast. I...convinced them to tell me what they were up to.
- They've been rounding up minotaurs and feeding them to a dragon minion on the orders of their boss, Vidkun.
- That would explain the Minotaur spirit's rage. No wonder his children are attacking any hunter they see.
- I need your help, Eir. You know more about the dragon and its minions than anyone.
- Of course I'll help. But I won't get in the way of your legend. My time for glory is past, and I sense yours is just beginning.
- To be a great hero, you need to know your enemy. I know Jormag's minions. I can show you how to fight them.
- Excellent. Meet me on the mountain, and together we'll teach these Sons of Svanir a lesson they won't forget.
- Eir Stegalkin! Good to see you again. And you've brought the Slayer of Issormir. I'm honored by your visit.
- The honor is mine, but this is not a social call. We've come for your help. Something awful is happening in the Mists.
- As I feared. I've been sensing disorder in the spirit world, and Wolf's shrine is shrouded in dread. Tell me what you know.
- Valda, the Wolf apprentice, was struck down by something she saw in the spirit world. Now she's gone mad, ranting and raving.
- Her master, Havroun Solvi, is missing. Shaman Gamli has done all he can do for Valda, but we need your help to enter the spirit world and right this wrong.
- I see. I can take you, but it will be dangerous. Opening a portal requires all my concentration. Once we're in, I'll need you to protect me or we might not get out again.
- Let's get started. Leopard willing, we won't be too late.
- I've never seen anything like this. Jormag isn't a Spirit of the Wild. Its followers should not be able to enter the spirit world, even if they call themselves "shamans."
- That could be why Valda was ranting about invaders. The Sons of Svanir must have attacked the Wolf havroun—like they attacked us.
- I need to rest and meditate to regain my balance. Afterward, I will speak with Valda.
- That won't be easy. Valda is raving, lost in madness. Nothing she says makes sense.
- Not to you perhaps, but maybe I can decipher it. I'll meet you in the Great Lodge.
- Valda's condition has not improved. I believe her spirit is stuck between this world and the Mists. She cannot return fully to her body.
- How is that possible?
- Havrouns can physically enter the Mists, but we can also leave our bodies behind and send just the spirit. It is extremely difficult.
- What if Solvi was killed while teaching Valda how to step into the Mists? It could leave her mind trapped there, lost in the spirits.
- Yes. But if we rescue her from the Mists, we'll have to fight the Sons of Svanir. And I am no match for them there.
- Then we need a more experienced havroun. I suggest either Weibe of Raven or Grechen of Bear. They do not get along at all, so we should approach only one of them.
- Agreed. Either would have a better chance than I. Gamli and I will care for Valda until you and the Slayer return.
- The Sons of Svanir are close by. We can try talking to them, but they hate anyone who doesn't serve their dragon...and they utterly despise women.
- Maybe Garm should take the lead.
- Bad idea. Garm leads with his teeth.
- Well, well. Look, brothers! A stranger, a woman, and a mangy dog. It's like the beginning of a bad joke.
- We're here about jotun worshipping the ice dragon near Grawlenfjord.
- Go back to carving stones, Stegalkin. And take your dogs with you.
- Seems you boys didn't understand the lady. I'll say it slower: tell us about the jotun and the dragon.
- You should have left when you had the chance. Now you die!
- Son of Svanir
- Start talking. Tell us how you converted the jotun, or we'll whip you through the streets of Hoelbrak with a lash made of Eir's braids.
- You wouldn't dare! I'd be slaughtered by my own comrades!
- Then tell us what we want to know.
- All right! We converted the giant-king, Korag. He converted his followers in Osenfold Shear.
- This Korag sounds ambitious. The jotun haven't had a giant-king for centuries—and the last thing Hoelbrak needs is one that worships Jormag.
- Drag this fool to Hoelbrak and give him to the Wolfborn. I'll head for Osenfold Shear and have a word with Korag the "giant-king."
- Wolf's shaggy hide, you're a bold one! Be careful. There's glory in fighting impossible odds, but it's hard to brag when you're dead.
- Don't worry, we'll share a drink to victory in the Great Lodge when I return.
- Herjarr
- We're close, but so are the Sons of Svanir. I see multiple trails overlapping Minotaur's. They're closing in.
- The Sons are moving in small parties. If we're careful, we can take out one group at a time before they even notice.