Game text
902,736 entries
- Hunt down the wildest animals you can find and take trophies from your kills. Present only the finest to Ido the Tanner to prove your worth.
- Whoever has the best trophy, and whose bravery is the greatest, will be invited to join the Great Hunt.
- Knut Whitebear has said this season's event will be one of the most dangerous, so be ready. I've even heard the renowned Eir Stegalkin might attend.
- I look forward to impressing them both—after I've earned my place in the hunt.
- Hail, hunter! I'm the local leatherworker. Ido's the name. Show me your kills, and I'll make 'em into trophies you'll be proud to show at the moot.
- Drinking, singing, and boasting! I love a good old-fashioned moot.
- Others save their parties for holidays, but I say every day alive's worth celebrating!
- Hey, Knut, look at this impressive trophy! Worthy of the Great Hunt, I'd say!
- Indeed. You are skilled enough to defeat your prey and wise enough to revere their spirits. You are worthy to join in this year's Great Hunt!
- By my own hand, I have brought the mighty wurm, Issormir. He waits above, in the plateau, for one such as you to challenge him.
- The great Eir Stegalkin watches over him now, waiting for the hunt to commence. When it is time, you and the others will go to the high ground over the valley.
- There, you will face Issormir and claim victory—if you can!
- I can and I will. This is where my legend begins!
- Knut Whitebear
- They're going to execute Crea. Come on. We need to save her!
- Guild Streak detect
- If not for you two, this caravan would have been crushed flatter than hammered mud. Do you believe me about the Spirit of the Wild now?
- I agree the minotaurs are acting strangely, but that does not mean we're dealing with a Spirit of the Wild.
- You youngsters know nothing. This isn't normal! Something is provoking the guardian spirit of the minotaurs.
- Even if that's true, it doesn't explain what's going on. What is the spirit reacting to? What is it trying to accomplish?
- There's one way to find out. I saw the spirit down by the river, in a form solid enough to leave tracks. An enterprising tracker could follow the trail.
- Leave it to me. I'll go to the river and follow the tracks until I figure this out.
- While you're doing that, I'll be at my homestead in Hoelbrak if you need me. Good luck. If Ferghen's beast exists, I know you'll find it.
- LOD Distance:
- Ah, the Slayer. What a sight for sore eyes. Between the two of you, I'm sure you can solve my problem.
- I'm headed for Wolf Shrine, but now I've got the jitters about bringing my dolyaks there. One of the Spirits of the Wild has gone insane, attacking caravans.
- It makes no sense for a Spirit to do that.
- Exactly my problem. I can't figure it out. I do know it's got the minotaurs around here riled up.
- Here's the winter sage, Gamli. Hello, Eir. Did the shaman summon you to help as well?
- She says she came by to observe you, but Wolf wishes her to be here. Valda's been slipping in and out of consciousness, raving about the spirit world.
- The sage should calm her down. She keeps saying the same thing over and over: invaders in the Mists.
- Can her ravings have any meaning? Only shamans and havrouns can freely travel there.
- Then we need another havroun to help us. We must see what's happening in the Mists for ourselves.
- Snow Leopard's havroun, Svena, is friends with me, as well as Valda and Master Solvi. Meet me at her shrine and we'll ask her for help.
- It's good to see you again, Slayer. You look troubled. What's wrong?
- I've been to the jotun caves near Grawlenfjord. They're worshipping the Elder Dragon Jormag.
- Jotun are fanatical about their old ways. They wouldn't worship Jormag. Unless...what do you know about the Sons of Svanir?
- I know they're the idiots who embrace the ice dragon as a Spirit of the Wild.
- From what you saw, so do these jotun. There has to be a connection. There are Sons of Svanir near Hirbadd's Camp. They might be involved.
- This is definitely worth a Slayer's attention. If you're willing, Garm and I will meet you there. Let's see if we can persuade the Sons to tell us what's going on.
- That sounds perfect. Eir Stegalkin, side-by-side with the Slayer of Issormir. The skaalds will sing of this for generations!
- Careful...skaalds also sing of noble hunters dying grisly deaths. But with Wolf's help, we'll give them something better. See you there.
- We're busy, weakling boy. Run back to Hoelbrak and play with your toys.
- Not a chance. I won't let anyone harm the Minotaur spirit.
- Look, brothers! He does have a brain. He's figured us out; he has to die.
- Why were you hunting the Minotaur spirit? Tell me, you blubbering weakling, or I'll feed you to a bear.
- It doesn't matter if you know. Jormag sent us a champion and we've been feeding it minotaurs. Vidkun declared the next meal should be the Minotaur Spirit itself.
- Soon, the beast will destroy Hoelbrak! The weak will be slaughtered. The strong will become stronger. Hail, Vidkun! Hail, Jormag!
- Shut up, you idiot. I'm letting you go, but only so your pathetic friends will know I'm coming.
- You do that and the next time we meet, it will be at the end of a blade.