Game text
902,736 entries
- Specialty turret created for testing hylek.
- You helped the Priory.
- Use the Priory artifact-scanning gun to find excavation sites in the ruins, then mark the spots for Priory workers.
- Banker
- Merchant
- Trainer
- Boon Giver
- Guild Registrar
- Veteran Icebrood Hunter
- Weapons
- Armors
- Repairs
- Leap at your foe. Inflicts blindness and heals you for each foe hit. Heal for a lesser amount for each target struck beyond the first.
- Leap of Faith
- The ark is just ahead, but remember: this is Zhaitan's primary source of dead bodies. Once they realize we're here to sink it, his minions will defend it at all costs.
- Spin in place and swing your greatsword while hurling powerful projectiles.
- Whirling Wrath
- Sure-shot Seamus
- Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
- Coral
- Shout. Grant aegis and swiftness to up to five nearby allies.
- Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
- "Save Yourselves!"
- Protector's Strike
- Shield of Judgment
- Scratch Rifle
- Remove conditions from yourself then breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack.
- Cleansing Flame
- Interrupt %num2% skill[s] in the Dragon Ball arena.
- Zealot's Fire
- Dust off the Golem
- Something fell off.
- We must set the ghostfire charges at the bottom of the ship's hold in order to ensure complete destruction. Anything between here and there is a distraction.
- Not for long.
- Create a dome around you that pushes foes back and absorbs projectiles.
- The Priory is grateful for your assistance.
- Improved power.
- Bane Signet
- Signet Passive: Improved Power
Signet Active: Knock down and damage your foe. - Consecration. Protect the targeted area with a wall of mystic power that reflects projectiles.
- Wall of Reflection
- "Always vigilant."
—Crusader Brice - Draw a symbol on the ground that heals allies and damages foes.
- Symbol of Judgment
- Push nearby foes back.
- Wave of Light
- Fire a slow-moving orb at your foe.
- Quickly, now: to the main deck. We must get clear of the ark before the ghostfire consumes it completely.
- Immobilize and make your foe vulnerable with ethereal chains.
- Suspicious Charr: That drunk's still staring at us. What a pain in the tail.