Game text
902,736 entries
- Defeat reanimated corpse of Howl the Brazen.
- Talk to the Order of Whispers' Lightbringer Amanda.
- Destroy the dragon crystal.
- Defeat Necromancer Rissa.
- Following An Order
- Choose which order to join
- Research and Destroy
- Bloodclaw's Metal Helm
- Bronson's Heavy Leggings
- Johan's Heavy Shoulderguard
- Geitt
- I helped Yahala and the Durmand Priory locate and destroy the dragon crystal. We also defeated the necromancer Rissa and the undead monstrosity that she made out of my dead warbandmate, Howl the Brazen. Yahala told me that my new Priory mentor is waiting in Lion's Arch, and I agreed to go there to begin my training as a Priory novice.
- Meet Yahala near Lawen Ponds.
- Defeat Necromancer Rissa.
- Destroy the dragon crystal.
- Whispers of Vengeance
- Foo! Quaggan's in trouble!
- Is someone there?
- I helped Korukhan and the Order of Whispers destroy the dragon crystal. We also defeated the necromancer Rissa and the undead monstrosity that she made out of my dead warbandmate, Howl the Brazen. Korukhan told me that my new Order of Whispers mentor is waiting in Lion's Arch, and I agreed to go there to begin my training as a Whispers initiate.
- Meet Korukhan at Lawen Ponds.
- Speak to Korukhan.
- Locate the Vigil forces.
- Defeat reanimated corpse of Howl the Brazen.
- Locate the Durmand Priory team.
- Speak to the Durmand Priory scholar.
- Find the dragon crystal.
- Defeat Necromancer Rissa.
- Destroy the dragon crystal.
- Find out what the papermaker knows about the parchment.
- Cin Fursarai was hard to deal with, but he finally admitted who bought the unusual stationery: Minister Julius Zamon.
- Look for Cin Fursarai at the Trading Post.
- Report Minister Zamon's bandit involvement to Captain Thackeray.
- I reported to Captain Thackeray, and he's eager to find hard evidence to convict Minister Zamon of treason. Logan has asked me to assist the investigation. I have to decide between searching Zamon's home, or questioning people who know him. We don't have time to do both.
- Speak with Logan Thackeray at his Divinity's Reach office.
- Find more evidence connecting Zamon to the bandits.
- Captain Thackeray and I searched Zamon's house. We found evidence: Queen Salma's chalice, floor plans of ransacked properties, and a letter from Zamon's sister, Lady Madeline, hinting at his suspicious activities. Zamon returned from the party as we were leaving, and Thackeray called him to trial right then and there, making our accusations both public and official.
- Search Zamon's estate.
- Take the evidence and leave Minister Zamon's house.
- A Society Function
- Gather information about Minister Zamon at the party.
- I found enough people to testify against Zamon and make it stick. Lord Faren spotted Minister Zamon emerging from a bandit-controlled forest, and Guardsman Reth mentioned that the Ministry Guard was often ordered away from areas where bandit raids were about to take place.
- Meet Countess Anise in the Rurikton quarter of Divinity's Reach.
- Talk to Minister Wi's guests about Zamon.
- Talk to Countess Anise.
- Search the farmhouse for kidnapped people.
- When Faren and I went to the bandit hideout, we had the advantage of surprise. We found prisoners locked in cages and freed them. One of the prisoners had managed to steal important papers from a bandit, including a missive ordering future attacks on the city. Captain Thackeray should know about this.
- Find the prisoners.
- Open the cells and free the prisoners.
- Defeat the pursuing bandits and escort the prisoners to safety.
- Escape the farmhouse.