Game text
902,736 entries
- Speak to Zojja.
- High Maintenance
- Determine how and why Doxa fused with the MIG.
- My krewe brought in a golem expert to consult on our MIG problem—Zojja herself. The Inquest interrupted our research by trying to kill us and burn our lab down, but we handled them like fresh produce and bruised their tender flesh. Then we decided that since the Inquest is so interested in our work, we should infiltrate their lab and see if they have anything that might help us extract Doxa from the MIG.
- Talk to Zojja at the Incomp Optics Lab.
- Activate the testing apparatus.
- Destroy the hacked golems.
- Destroy STA/B-0 the super golem.
- The ice dragon minions are worse than ever. The weapon seems to drive them mad.
- This is bad. My agent, Drubin, is in there somewhere. We have to find him.
- Trouble, Slayer! Ice dragon minions are everywhere. Mow 'em down!
- A Sparkling Rescue
- Rescue Zojja from the Funhouse.
- Ice Shard
- Break into the Funhouse.
- Locate Zojja.
- Destroy the experimental Inquest incinerator golem.
- Regroup with Zojja.
- Choose a course of action.
- Taking Credit Back
- Recover your krewe's translocator.
- Meet Zojja on the road near Hydrone Unit.
- Ambush the Inquest caravan.
- Stop the Inquest counterambush.
- Find the other members of your team.
- Snaff Would Be Proud
- My krewe and I presented our entry in the Snaff Prize competition: the Very Old Energy Detector, or VOED. The judges were impressed (eventually), and Zojja herself expressed support, so we not only walked away with the Snaff Prize, my krewe voted me the title of Snaff Savant. The VOED also pointed out something very powerful in the vicinity, so we went to see exactly what our detector detected.
- Report to your krewe chief, Pokka.
- Present your krewe's VOED to Councillor Flax.
- Use the VOED to locate a powerful magical object to show the judges.
- Defeat the creatures spawned by the object.
- Track down the magical object detected by the VOED.
- Zojja joined my krewe as we tracked down the powerful readings we got off our VOED. We found the artifact, which seemed to be part of a larger whole. We decided to take it back to our lab for further tests.
- Meet your krewe at the location indicated by the VOED.
- Find the source of the VOED readings.
- Political Homicide
- Punish Varkk's treachery.
- Gain entry to the Arcane Council chambers.
- Defeat Varkk's Inquest bodyguards.
- Defeat Varkk.
- Here, There, Everywhere
- Defeat Teyo and reclaim your krewe's translocator.
- Zojja and I crashed the Inquest's party and demanded the return of the translocator. Teyo refused and tried to kill us with it, but we showed her who the real geniuses were. Teyo fell, but the translocator was destroyed in the fighting. At least I was able to claim the Snaff Savant title, which everyone who matters agreed was mine by right. Zojja seemed pleased with the results, though it's often hard to tell with her. In any case, I have been confirmed as the Snaff Savant and I'm prepared for whatever challenges lie ahead.
- Meet Zojja at Rana Landing Complex.
- Attend the Inquest's translocator demonstration.
- Defeat Teyo.
- Destroy the Teleportation Turret.
- Cinematic
- Piece Negotiations
- Study the artifact detected by the VOED.