Game text
902,736 entries
- Ashes of the Past
- If members of Falcon Company survived the centaur attack, they were likely sold to slavers by those beasts. Deborah could still be alive—and desperately in need of help.
- Liberation
- REMOVE
- REMOVE
- Captain Thackeray protects the city of Divinity's Reach, and guards Queen Jennah from harm. If there's trouble, he knows to call on you. Your friendship is a source of strength for both of you.
- The Orders of Tyria
- The Vigil, the Durmand Priory, and the Order of Whispers are organizations that struggle against the evils of the world, ignoring matters of politics or race in order to focus on the larger threats across Tyria.
- "Battle is not my home. It does not feed me, it does not clothe my family or comfort my children. Yet I must fight, because if I do not, all of those things will be taken from me." —Rodrigo, Vigil Commander
- Brute Force
- "Never trust the past. There has been too much forgotten, too many things hidden beneath the sand of ages. Even your own memory can lie to you..." —Decimus the Historian, Durmand Priory
- Mortus Virge
- The Seraph are the protectors of Kryta, the hands of the queen. You are fortunate to have Logan Thackeray, one of their most renowned captains, as your friend.
- The Corrupted Angel
- What minions?
- Triskell Quay
- "Fight. Fight to be awake, as surely as we fight to find a way to kill the Elder Dragons. Fight, or you will find your dreamless sleep is death, and there is no awakening." —Riel Darkwater, OOW Agent
- Track the Seraph
- Pirates have always been a scourge to Kryta, stealing resources and threatening innocent tradesmen. It is not surprising to find they're tangled up in this.
- Alastia Crow
- Alastia Crow, the pirate seer, has been slain—but that doesn't mean she can't answer questions. With the help of a powerful artifact and the skills of a follower of Grenth, Alastia's spirit may yet be able to provide key information about Kellach.
- Speaker of the Dead
- Alastia Crow, the pirate seer, has been slain—but that doesn't mean you can't gather information on what she was doing. Infiltrate the pirate crew of the Ravenous and find out what drove Kellach mad.
- The Sad Tale of the "Ravenous"
- Kellach's search for royal blood can lead him only one place: Queen Jennah. Logan is not going to take this well.
- The Queen in Peril
- Queen Jennah is in danger. You must take a stand, and stop Kellach before he can harm the queen. As General Almorra of the Vigil says, "Some must fight, so that all may be free."
- Kellach's Attack
- Queen Jennah is in danger. You must take a stand, and stop Kellach before he can harm the queen. As it is written in the scrolls of the Priory, "Sometimes the fate of one individual can change the world."
- The Queen's Justice
- Queen Jennah is in danger. You must take a stand, and stop Kellach before he can harm the queen. As the agents of the Order of Whispers say, 'What cannot be outfought must be outwitted.'
- The Trap
- The jotun Korag is leading his people to ruin by following the ice dragon's dark path. Unless he is stopped, Korag's entire tribe will pay the price for his arrogance and be consumed by the dragon's corruption.
- The Last of the Giant-Kings
- The norn pride themselves on their ferocity and the success of their hunts. Each year, young heroes gather to hunt and to boast of their accomplishments. Only the most impressive are chosen to go on that year's Great Hunt.
- The Great Hunt
- Beigarth the Smith needs Deldrimor steel for his current project. He believes there are scraps of it in a local cave infested by jotun. As of yet, no one he sent to retrieve the scraps has returned.
- A Weapon of Legend
- Beigarth predicted there were steel scraps in the jotun cave, but he failed to foresee the signs of dragon worship and the body of a ritually murdered hunter. If anyone knows what this means, it will be Eir Stegalkin, who once fought the dragons and knows more about them than anyone in Hoelbrak.
- The Sons of Svanir revere the ice dragon Jormag like other norn revere the Spirits of the Wild. They named themselves after Svanir, a norn hunter who embraced the ice dragon as his spirit totem. Svanir's sister, Jora, was instrumental in his death, so the Sons of Svanir disdain all females.
- Disciples of the Dragon
- The Sons of Svanir are using the jotun leader Korag's obsession for power to lure him into worshipping the ice dragon, Jormag. Jormag exacts a heavy price from its worshippers, however, and many jotun will be ravaged if Korag isn't turned from his current path.
- Echoes of Ages Past
- Denizens of the Shiverpeak Mountains are threatened by harsh terrain, vicious animals, and freezing temperatures. Many would appreciate help from a skilled adventurer.
- Wild Spirits
- The windswept heights of Gaerta's Summit are home to many strange and powerful creatures, including the vicious griffon Windshear.
- Out of the Skies
- Korag and his fellow jotun are victims of the worst kind of spiritual abuse by the Sons of Svanir. This treachery is the latest in a long history of jotun suffering. The jotun deserve a second chance, and Eir will understand if you show them mercy.
- The Sons of Svanir have corrupted a powerful alpha wolf known as Ormi. While Ormi's spirit remains captive and tortured, Wolf mourns the mutilation of his brother, and will bless anyone who ends Ormi's suffering.
- Twilight of the Wolf