Game text
902,736 entries
- The well needs protection, but the Seraph can handle that. Two-Blade Pete's gang has come to the conclusion that Quinn is a Seraph informant. His life is in danger, and nothing else matters. The gang must not be allowed to kill Quinn.
- The Rescue
- Logan Thackeray is furious about the bandit situation. He's convinced that Commander Serentine has been helping the bandits. You've come to discuss the matter with him—and find a way to stop her.
- The Commander
- Minister Zamon stands accused of treason. Logan Thackeray and the prosecution must present strong evidence and unshakeable witnesses or risk going to prison themselves for slandering a respected minister.
- The Trial of Julius Zamon
- It's time to settle things with Two-Blade Pete once and for all. The streets of Divinity's Reach are far too dangerous with him on the loose. Even with Logan Thackeray's help, it won't be easy to lure Pete out and bring him to justice.
- Breaking the Blade
- It's been awhile since you checked in with Captain Logan Thackeray. The Seraph are always busy, and there's almost certainly something you could do to help out.
- The Floating Grizwhirl
- What's happening at the carnival, and where's the missing boy, Garand? Minister Caudecus seems personally interested in this boy's well-being. Concern for a missing child isn't unusual, but Caudecus has never been particularly soft-hearted.
- The carnies who attacked you were behaving strangely. Some form of mind control is most likely involved. You should quickly inform Captain Thackeray.
- A strange letter from 'a friend' has arrived. Someone is offering information about your parents, who vanished when you were very young. What really happened? Could this strange letter help you find them at last?
- Voices From the Past
- The half of the amulet in the message fit perfectly with the necklace you've carried since childhood. Though suspicious, the message promised information about your long-lost parents—the opportunity is almost impossible to resist.
- Captain Thackeray has been a friend, and shown a genuine interest in your well-being. He said he'd keep an eye out for ways you could help Divinity's Reach. Time to check in and see if you can lend a hand.
- The Fall of Falcon Company
- If some of the Falcons were taken prisoner, there may be survivors—including, possibly, your sister. Perhaps Captain Tervelan can assist your investigation.
- This centaur camp could hold clues to your sister's fate. You may finally be able to find out what happened to her and the rest of the Falcons.
- There's something going on beneath the surface of that carnival, but finding out what it is won't be easy.
- Clown College
- REMOVE
- The White Mantle is using the Hunting Lodge as a covert meeting location, and the people of Beetletun are in danger. Exemplars of the Shining Blade say the cultists are gathering there tonight. Now is the perfect time to strike!
- Rending the Mantle
- White Mantle cultists have made a "hit list" of those they intend to assassinate. This is troubling proof that the cult is meddling in Krytan affairs at the highest level. Logan Thackeray has to be informed so he can find a way to protect the Queen.
- Could Tervelan have betrayed the Falcon Company? To find the truth, you will need to confront him in person.
- Confronting Captain Tervelan
- Could Tervelan have betrayed the Falcon Company? To find the truth, you will need to confront him directly.
- Confronting Captain Tervelan
- Logan Thackeray should be informed that one of his Seraph captains, Tervelan, may be responsible for the ambush of the Falcon Company.
- Seek Logan's Aid
- I have to tell Logan that one of his Seraph captains, Tervelan, may be responsible for the ambush of the Falcon Company.
- REMOVE
- Captain Tervelan said the letters he received were signed by Minister Arton. If Arton ordered the Falcon Company's deaths, then he's a danger to Queen Jennah—and he's working against the treaty at Ebonhawke. He must be stopped.
- Accusation
- If Sergeant Hal knows something about the fall of Falcon Company, it was troubling enough that he requested a transfer. Hopefully, speaking to him will clear this up.
- Accusation
- The best way to find out who betrayed the Falcon Company is to interrogate those who were there. Then justice can be sought.
- The best way to find out who betrayed the Falcon Company is to interrogate those who were there. Then justice can be sought.
- The great artist, Uzolan, is known throughout Kryta as a cunning inventor. His toys and fun machines can be seen throughout Divinity's Reach, and his One-Man-Band is a marvel of the modern world.
- The Artist's Workshop
- These cultists are clever—hiding in plain sight, manipulating the Krytan populace for their own evil ends, luring the queen's loyal allies into danger. It's time to turn the tables and set a trap for them.
- The Sting
- So far, it's been pretty easy to pretend to be one of the carnival performers. But this next performance is going to be the Big Time...you have to fool the Ringmaster himself!
- Into the Woods
- These cultists think they're so clever—hiding in plain sight, manipulating the Krytan populace for their own evil ends. No more. It's time to root out this evil and destroy the cult before it can hurt anyone else.
- Drawing Out the Cult
- The Ringmaster has a big show tonight at the carnival. Right out in the open, he's planning to mesmerize the crowd and make them all do his bidding—to take over the poor quarters of Divinity's Reach and start a rebellion against the Queen!
- The Ringmaster
- The Shining Blade has identified a promising lead on the fate of your parents. After so many years and so many questions, it would certainly be a relief to finally know the truth.