Game text
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- Gain extra healing.
- Life
- Gain a charge of +10 healing each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Gain a charge of +7 healing each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Gain a charge of +5 healing each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Summons a fleshreaver at 25 stacks.
- Summoning Charge
- Personal Story Unlocked
- Healing to other allies is increased.
- Benevolence
- Gain a charge that grants a 0.5%% increase in healing to other allies each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Gain a charge that grants a 0.4%% increase in healing to other allies each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Gain a charge that grants a 0.3%% increase in healing to other allies each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Gain Swiftness (20 Seconds) on Killing a Foe
- Gain Swiftness (14 Seconds) on Killing a Foe
- Gain Swiftness (10 Seconds) on Killing a Foe
- Gain increased magic find.
- 75%% chance to gain a random boon on killing an enemy.
- 50%% chance to gain a random boon on killing an enemy.
- 25%% chance to gain a random boon on killing an enemy.
- Your next attack after swapping to this weapon while in combat steals a tiny amount of health. (Cooldown: 9 Seconds)
- Your next attack steals health.
- Leech
- Your next attack after swapping to this weapon while in combat steals a small amount of health. (Cooldown: 9 Seconds)
- Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9 Seconds)
- Critically strike an enemy for 3 seconds after swapping to this weapon in combat. (Cooldown: 9 Seconds)
- Your attacks will critically hit.
- Coffer[s] of the Dragon Ball Champion
- Double-click to open.
Earned by winning rounds of Dragon Ball.
Contains 1 Token of the Dragon Ball Champion, 5 Little Lucky Envelopes, and rare gear. - Damage nearby foes and chill them for 1.5 seconds when you swap to this weapon while in combat.
(Cooldown: 9 Seconds) - Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat.
(Cooldown: 9 Seconds) - Inflict nearby foes with bleeding for 4 seconds after swapping to this weapon in combat.
(Cooldown: 9 Seconds) - Inflict nearby foes with bleeding for 6 seconds after swapping to this weapon in combat.
(Cooldown: 9 Seconds) - Inflict nearby foes with bleeding for 8 seconds after swapping to this weapon in combat.
(Cooldown: 9 Seconds) - Your next attack inflicts poison.
- Doom
- Trigger a flame blast with a 240 radius upon critically hitting a foe.
(Cooldown: 7 Seconds) - Trigger a flame blast with a 240 radius upon critically hitting a foe.
(Cooldown: 5 Seconds) - Gain a 40%% increased chance to heal allies within a 240 radius around your target upon landing a critical hit.
(Cooldown: 7 Seconds) - Heal allies within a 360 radius of your target upon landing a critical hit.
(Cooldown: 5 Seconds) - Unleash a lightning strike upon critically hitting a foe.
(Cooldown: 5 Seconds) - Unleash a lightning strike upon critically hitting a foe.
(Cooldown: 3 Seconds) - Chill a foe for 2 seconds after striking from its flank. (Cooldown: 15 Seconds)
- Chill a foe for 2 seconds after striking from its flank or when they are defiant. (Cooldown: 10 seconds)
- 45%% Chance on Critical: Inflict Bleeding (4 Seconds)
(Cooldown: 2 Seconds) - Inflict bleeding for 6 seconds upon critically hitting a foe.
(Cooldown: 2 Seconds) - Gain might for 7 seconds upon critically hitting a foe.
(Cooldown: 1 Second) - Gain might for 10 seconds upon critically hitting a foe.
(Cooldown: 1 Second) - Inflict vulnerability for 8 seconds after striking a foe from its flank. (Cooldown: 2 Seconds)
- Inflict 2 stacks of vulnerability for 8 seconds after striking a foe from behind or the flank or when they are defiant. (Cooldown: 2 seconds)