Game text
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- +7%% condition duration.
- +10%% condition duration.
- +7 attack
- Might
- Your attacks will critically hit.
- 5%% of vitality is converted to healing power.
- 7%% of vitality is converted to healing power.
- 7%% of vitality is converted to precision.
- Gain might for 5 seconds upon critically hitting a foe.
(Cooldown: 1 Second) - 30%% Chance on Critical: Inflict Bleeding (3 Seconds)
(Cooldown: 2 Seconds) - Chill a foe for 2 seconds after striking from its flank. (Cooldown: 20 Seconds)
- Trigger a flame blast with a 240 radius upon critically hitting a foe.
(Cooldown: 9 Seconds) - Inflict vulnerability for 5 seconds after striking a foe from its flank. (Cooldown: 2 Seconds)
- Steal health upon critically hitting a foe.
(Cooldown: 9 Seconds) - Remove a condition after striking a foe from its flank or when they are defiant.
(Cooldown: 4 seconds) - Unleash a lightning strike upon critically hitting a foe.
(Cooldown: 7 Seconds) - Gain a 30%% increased chance to heal allies within a 180 radius around your target upon landing a critical hit.
(Cooldown: 10 Seconds) - Gain quickness for 3 seconds upon critically hitting a foe.
(Cooldown: 20 Seconds) - Gain a charge of +7 power each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Gain a charge of +10 power each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Increase Inflicted Vulnerability Duration: 10%%
- Increase Inflicted Cripple Duration: 10%%
- Increase Inflicted Poison Duration: 10%%
- Increase Inflicted Weakness Duration: 10%%
- Increase Inflicted Bleeding Duration: 15%%
- Increase Inflicted Burning Duration: 15%%
- Increase Inflicted Cripple Duration: 15%%
- Increase Inflicted Poison Duration: 15%%
- Increase Inflicted Vulnerability Duration: 20%%
- Increase Inflicted Weakness Duration: 20%%
- +7%% Critical Chance
- +10%% Stun Duration
- +1%% Critical Chance
- +20%% Stun Duration
- +30%% Stun Duration
- Grawl Slayer
- Icebrood Slayer
- Krait Slayer
- Inquest Slayer
- Flame Legion Slayer
- That's too bad.
- Outlaw Slayer
- +3%% Strike Damage vs. Dredge +1%% Strike Damage
- +5%% Strike Damage vs. Dredge +2%% Strike Damage
- Your conditions do more damage.
- Gain a charge of +10 condition damage each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Gain a charge of +7 condition damage each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Gain a charge of +7 precision each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Gain a charge of +10 precision each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Gain extra precision.