Game text
902,736 entries
- This is the life! Killing undead, crushing enemies. I'm glad I joined the Lionguard.
- Risen Covington Captain
- Risen Covington Captain
- Taidha Covington was once my master, but now, Zhaitan is. You will perish before his will!
- Look at all of the energy! It's a shame the entity is too wild to contain.
- Money? Power? Who can say. My expertise is in etho-energetics, not bandit psychology.
- I'd like to cover something else instead.
- I'll let you get back to work.
- We need to get rid of it.
- A large spark has manifested in front of our lab. Please help us remove it.
- Look around! My lab's under attack! Do something!
- Fisherman
- The bandits are moving against the Seraph outpost. If they succeed in driving the Seraph from this camp, the bandits will be able to operate freely, which will strengthen all bandits in the surrounding area. Help the Seraph defeat the bandit assassins.
- Defend the Seraph camp until reinforcements arrive.
- Seraph reinforcements in: %str1%
- Bandit Assassin
- Bandit Assassin
- Seraph Sentinel
- Seraph Sentinel
- What's eating at you? You've been on edge all day.
- Something's not right. I can just feel it in the air.
- That's just the swamp gas. Wait, what's that over there? Whoa, look out!
- That's all of them. This isn't a Seraph camp anymore, it's a Seraph graveyard.
- Warning. Warning. Undead—swarms—detected. Waypoint—destabilized.
- That was close. I've never seen bandits fight so fiercely before. Good thing we had help.
- They're getting stronger. And smarter. We've been underestimating them. Not anymore.
- Welcome. What brings you all the way out here?
- The usual. Adventure. Danger. Excitement. What are the Seraph doing out here?
- I have this letter to give you.
- Just passing through.
- We're not typically posted out this far, but we got news of a strong bandit presence out here. If we could only get our supply lines in order, this would be a lot easier.
- What's the problem with resources, exactly?
- What's the problem with the bandits?
- Good luck. I have to go.
- The few supplies that do get sent to us from Divinity's Reach get stolen by the bandits. They always seem to know when the next shipment is coming.
- Sounds pretty clever for a group of thugs.
- Sounds tragic. Good luck out here.
- They're more than thugs, trust me. They're organized, they have connections, and they have an agenda.
- What is their agenda?
- The terrain works against us. Carts get weighed down in the muck. But the real problem is the bandits. They always seem to know when the shipments are coming and where from.
- Sounds pretty clever for a group of thugs.
- Take care.
- We're soldiers. This unit may not be what the professionals in Divinity's Reach call "elite", but we can hold our own, and we know how to get the job done. We also have a few tricks of our own.
- Would letting me know what those tricks are be out of the question?
- Hopefully things will break your way soon. Good luck.
- Ha. "The less who know, the better" is what I always say. Sorry, but perhaps if you stick around a while, you'll see some of those tricks in action.
- Thanks. Let's go on to something else.
- Thanks. That's all I need for now. Good-bye.
- We have spies infiltrating their camps all the time. All we get back are bits and pieces. They got a large group to the west, and they got something brewing with the Inquest.
- Tell me about the forces to the west.