Game text
902,736 entries
- Maybe. I need to finish this poem I'm working on first.
- My love is like a... Hm. What rhymes with archer?
- I see Balthazar favors you, traveler. Always nice to meet a kindred spirit.
- Thank you. Speak with you later.
- Fiery Greatsword
- Greatsword
- Hammer
- Hail, traveler. May Balthazar protect you in these dangerous times.
- Grenth protect you, wanderer. What brings you to this place of stillness and solitude?
- Just looking. What are you doing here?
- Nothing at the moment—farewell.
- I sense a restless spirit here... but I cannot close in on its specific location. My responsibilities to my family pull me back to Divinity's Reach come nightfall, so I cannot remain here to study it.
- Why do ghosts stay in the living world?
- Golden Axe
- Interesting. I wish you luck in your search. Good-bye.
- Besides the victims of the Foefire, you mean? Something unknown has trapped their souls here. The spirits can be dissipated, but until they find resolve, the ghosts will reappear time and time again.
- I believe I shall try to look into the matter myself.
- A tragic thing. Thank you for the information. Good-bye.
- A noble pursuit, but I warn you, wanderer. Ghosts are an unpredictable lot. What you find may be in fact a gentle soul—or one fixed in a single moment of anger and fear.
- Thank you for the warning. I'll be careful.
- Bow
- MONSTER ONLY Guard Bow
- I love meeting another Grenth-minded individual. What brings you to this lonely spot?
- Greetings, and Melandru bless you! Are you enjoying the lushness of the world as well? It seems so alive today, as if some message has passed unseen and silent from leaf to leaf!
- Why are the beasts here not attacking you?
- Thank you for the blessings—good-bye for now.
- I am not their enemy. The goddess has spoken to them and made it known I mean them no harm. It is Melandru's grace that bridges the gap in understanding between us!
- Fascinating. Farewell.
- Plank
- Hiding
- Melandru blesses those like you and I. The lushness of the world, the leaves whispering to each other—it's all so perfect.
- Thank you for the blessings—good-bye for now.
- I beg your pardon, wanderer, but I am departing for the day. Pray speak with me at another time.
- Okay.
- I love meeting another Grenth-minded type, but I am departing for the day. Pray speak with me at another time.
- Don't feel bad. She fought off the call of the Mists. Mortals like us can't compete.
- Wow! You must have the luck of Lyssa herself. I don't know how you lived through that.
- When disabled (by stun, daze, knockback, knockdown, sink, float, fear, or launch), become invisible for 3 seconds. 90 second recharge.
- Spider Nest
- Amaybel. The name rolls off the tongue and fills the cheeks with joy.
- Yeah, I've always liked that name.
- Not too much though, right?
- Seems like a nice name.
- Okay. Good.
- You should join the Seraph and go fight centaurs. Girls love a guy in uniform.
- And centaurs love to shoot guys in uniform. No thanks. I'll find another way.
- Coward!
- I should speak to the minister. I'm sure he'll listen to me.
- Even if that's true, I doubt there's anything more that can be done.
- There's nothing the good minister can't do if he puts his mind to it.