I met up with Sayida on the beaches of Guarded Glades. Rytlock was the only ally she'd been able to gather—Canach being preoccupied with rowdy patrons at the pub and Isgarren nowhere to be found. With no time to waste, we ascended the hill, heading inland.
As we climbed, we were swarmed by crabs. As Sayida pointed out, the vicious things had been harrying us since before we made landfall! This turned out not to be a coincidence...
We caught up to Sebb and Kuda in a hillside glade. It seemed too good to be true—Sebb and Kuda, seemingly unprotected, Sebb inexplicably burying artifacts in the sandy ground.
We'd interrupted Sebb just before he could attempt whatever experiment he had planned... But Sebb improvised. He threw the last artifact in our direction and bolted. Before we could pursue him, a gigantic crablike creature emerged from beneath the ground, snapping its massive claws at us and Kuda.
Kuda quickly made an escape, leaving us to deal with the creature that had been hinted at in Kuda's communications: Kela, Seneschal of Waves.
Shackled in magical chains, Kela struck relentlessly. Sayida realized that the seneschal was not fully in control of herself, and she fiercely defended the artifact thrown by Sebb. Thinking quickly, we unearthed the artifacts that Sebb buried in the glade in an attempt to give them to Kela and calm her down, rather than fighting her to the death. Sayida's idea seemed to work, so we kept at it.
Eventually, we gathered enough of the artifacts to soothe the seneschal. With Kela subdued, we gathered ourselves and tried to piece together the clues and intel we'd discovered about the Inquest's mission. The artifacts Sebb had buried included old books, ancient tablets, a shard—
And that's when it all clicked. The shard was a piece of shadowstone. The subtle hint of familiar magic I'd felt when we first landed... That was seer magic! And Isgarren, the one person who would likely know more, was conspicuously missing.
After a fruitless attempt to contact Isgarren over comms, we decided to follow the lead of Sebb's artifacts further inland. Sayida and Rytlock went ahead to help establish a camp.
Where was Isgarren? He'd been acting strangely since the moment we set foot on this island. An island his people were somehow familiar with. Now, when we most needed him, he'd disappeared. And what about this director, Vloxx? Was he actually leading the Inquest on Castora?
There was no shortage of questions. It was time to hack our way inland to find more answers.
I met up with Sayida on the beaches of Guarded Glades. Rytlock was the only ally she'd been able to gather—Canach being preoccupied with rowdy patrons at the pub and Isgarren nowhere to be found. With no time to waste, we ascended the hill, heading inland.
As we climbed, we were swarmed by crabs. As Sayida pointed out, the vicious things had been harrying us since before we made landfall! This turned out not to be a coincidence...
We caught up to Sebb and Kuda in a hillside glade. It seemed too good to be true—Sebb and Kuda, seemingly unprotected, Sebb inexplicably burying artifacts in the sandy ground.
We'd interrupted Sebb just before he could attempt whatever experiment he had planned... But Sebb improvised. He threw the last artifact in our direction and bolted. Before we could pursue him, a gigantic crablike creature emerged from beneath the ground, snapping its massive claws at us and Kuda.
Kuda quickly made an escape, leaving us to deal with the creature that had been hinted at in Kuda's communications: Kela, Seneschal of Waves.
Shackled in magical chains, Kela struck relentlessly. Sayida realized that the seneschal was not fully in control of herself, and she fiercely defended the artifact thrown by Sebb. Thinking quickly, we unearthed the artifacts that Sebb buried in the glade in an attempt to give them to Kela and calm her down, rather than fighting her to the death. Sayida's idea seemed to work, so we kept at it.
Eventually, we gathered enough of the artifacts to soothe the seneschal. With Kela subdued, we gathered ourselves and tried to piece together the clues and intel we'd discovered about the Inquest's mission. The artifacts Sebb had buried included old books, ancient tablets, a shard—
And that's when it all clicked. The shard was a piece of shadowstone. The subtle hint of familiar magic I'd felt when we first landed... That was seer magic! And Isgarren, the one person who would likely know more, was conspicuously missing.
After a fruitless attempt to contact Isgarren over comms, we decided to follow the lead of Sebb's artifacts further inland. Sayida and Rytlock went ahead to help establish a camp.
Where was Isgarren? He'd been acting strangely since the moment we set foot on this island. An island his people were somehow familiar with. Now, when we most needed him, he'd disappeared. And what about this director, Vloxx? Was he actually leading the Inquest on Castora?
There was no shortage of questions. It was time to hack our way inland to find more answers. · Guild Wars 2 Database