Game text
902,736 entries
- I'm sorry, but only residents and specially selected staff are allowed to travel on the Zephyr Sanctum.
- Blood Fiend Toggle
- Sacrifice your blood fiend to heal yourself.
- Taste of Death
- Assumed the form of a moving plague.
- Draws conditions from allies.
- Frozen Grasp
- Gain life force when taking damage.
- Spectral Armor
- You may not speak in this channel.
- Double-click to identify a Common Dye from the Blue spectrum.
- Explode a fallen foe's corpse to damage other nearby foes.
- Leave Death Shroud and return to your normal form.
- End Death Shroud
- He's a Vigil big shot. Most sylvari I've met treat war like a learning experience, but he understands a cause worth fighting for is also worth killing for. And dying for.
- Locked
- Release an insect swarm at multiple foes. Cure three of your conditions on successful attack.
- Deliver %num2% killing blows with a sword.
- Minion. Summon a shadow fiend to attack foes.
- Summon Shadow Fiend
- Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions.
- Shadow Fiend Toggle
- Shroud. Damage nearby foes and steal their life force.
- Life Transfer
- Send out a grasping hand that damages foes in a line and grants you life force.
- Glad to have him backing us up. I'll suit up now.
- Lunatic Inquisition Regular
- Mark. Inscribe a mark that causes fear when foes trigger it.
- Reaper's Mark
- Bone Fiend Toggle
- Flesh Wurm Toggle
- Sacrifice your flesh wurm, teleport to it, and poison foes.
- Necrotic Traversal
- Teleport
- Deliver %num2% killing blows with a dagger.
- Corrupt Boon
- Passive: Attackers have a chance to bleed.
- Barbed Signet
- Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target.
- Dark Path
- Mark. Inscribe a mark that inflicts chill and poison on foes when triggered.
- Epidemic
- Well. Target area pulses, blinding foes with each pulse.
- We're locating the Searing Cauldron in the Cathedral of Zephyrs and clearing out the Risen. That battlesuit behind you will provide all the firepower and protection you'll need.
- Deliver %num2% killing blows with a longbow.
- Spectral Ring
- Well. Target area pulses, converting conditions on allies into boons and granting might.
- Well. Convert conditions on allies into boons every three seconds.
- Well of Power
- Willing Captives