Game text
902,736 entries
- Dreamer's Terrace (Home)
- Nightshade Garden
- Our newest recruit has been a problem since day one. Her reckless experimentation has ruined our structural reinforcement study. What she's doing in Statics, I can't imagine.
- We returned to Almorra with the good news of our successful mission in Ebonhawke. My next duty is to speak with one of the minor races. If I help solve their troubles, perhaps I can convince them to join the Vigil.
- Garden of Night
- Every mentor she's had has recommended her for Dynamics. She's got too many ideas and can't stick to any of them. But she's stubbornly staying in Statics, and now she's messing up our work.
- Seems she'll have to make a career change whether she wants to or not.
- My krewemates are distressingly unappreciative of my work. They blame me for their failures, when their lack of innovation is the true problem.
- Reckoner's Terrace
- Experiments should be agreed on by the entire krewe.
- Ever considered switching to Dynamics?
- Isn't the College of Statics usually conservative?
- Order's Terrace
- The Omphalos Chamber
- Great Helix
- That's a shame.
- Upper Commons
- The Quester's Terrace
- If that were true, my krewe'd never make any progress. They say my inquisitive nature makes me a better fit for Dynamics, but part of Statics is improving existing techniques. We need innovation, too.
- Sounds like you need a better krewe.
- Envoy's Terrace
- Idea Incubation lab
- Lower Research Stacks
- Sea of Sorrows
- I've never seen a place that looked so...icky.
- Smash the ground, sending out a shock wave that damages anyone it hits.
- Ettin Smash
- Getting Zapped
- You smash the ground sending out a shock wave damaging anyone it hits.
- Lunge
- Crystal Shards
- You are running out of air. Get to the surface.
- Drowning
- Crush your foe with a crippling blow.
- Crushing Blow
- Close with your foe and bash them with your shield.
- Charging Smash
- Daze a foe with the butt of your rifle, then roll back.
- Rifle Butt
- Spin quickly and cripple foes around you with your axe.
- Cyclone Axe
- Basic Stab
- Slice
- You are brawling in a bar.
- These are words worth hearing. Your dedication inspires us, like sunlight after a torrential storm. The challenge is over. The outsider has won!
- Take a swing at a foe. Do more damage to drunks that are knocked down.
- Punch
- Kick a foe and knock them down.
- Shout drunkenly to get the brawlers attention and intimidate them.
- Drunken Shout