Game text
902,736 entries
- Orrian Energy Source
- Lightning Whip
- Grenth's Protection
- Heals if not damaged before buff ends.
- You are Risen.
- Order Risen Disguise
- Teleports • Steals Health • Chills • Reflects Projectiles
- Bridge Safety
- Darn. Might as well grab a drink, then.
- Recruiting. We've been trying to convince the kodan to join us in the fight against the dragons, but we've had mixed results.
- Why's that?
- The kodan would be strong allies. Keep it up!
- The kodan are eager to destroy Zhaitan and its corruption, but they don't easily trust other races. The sylvari are the only folks who hold the kodan's favor.
- Then toss sylvari at them.
- I'd be happy to help, should you need me.
- I'd like to hear the unheard.
- I'll take what I can get. See you.
- That won't work. In the Order, violence does not beget knowledge. What we don't share willingly, we take to the grave.
- Not worth my time.
- Then let's speak about the unspoken. Long ago, Frostgorge Sound used to be full of dwarven cities, but their ruins have since frozen over.
- And the Order wants to find them. Had any luck?
- That's too bad. See you.
- Not so far, but we're close. There's a location north of here, among the ice floes, that seems promising. We just haven't found an entrance, yet.
- Maybe I'll look into it.
- Just exploring the area.
- The Pact is interested in allying with the kodan, and this location is near their Sanctuaries. As this camp's diplomat, I've found it quite convenient.
- How did you become the diplomat?
- The job fell to me after a mishap between the last diplomat and the kodan. Apparently, kodan don't take kindly to charr aggression. It disrupts their "balance."
- I'm sure you've set things straight. See you.
- You must see attackers coming from a mile away.
- What's that to the northwest?
- Seems like a fine place to relax. See you.
- Well, I find it pleasant. Though this post is actually designed for practical reasons. I use this fort to monitor my comrades and alert them of any approaching dangers.
- Sounds boring.
- Just about. Of course, wiser foes come under the veil of a thick fog, or snowstorm. But I spot the majority of things that approach our base.
- That's Blue Ice Shining, a kodan sanctuary ship. It can look spooky in the fog, but on clear nights you can see its intricate craftsmanship.
- Wow, that thing's colossal!
- This is a harsh corner of the Sound. Unless you can weather the area, our little settlement won't provide you with much protection.
- What do you mean?
- Our camp has a history of grawl attacks, and a host of Sons of Svanir live nearby. With so few people, we do what we can to survive. Stay alert, or stay away, traveler.
- Where can I find the Sons of Svanir?
- Thanks for the advice.
- They've taken over a great citadel southwest of here. The Barrowstead, they call it.
- Thanks. Maybe I'll check it out.
- Bear be good—a visitor! Do you have a question, or did my warm fire draw you here?
- A little of both. How old is this camp?
- I'm seeking the unsought.
- I'm just exploring the area. See you.
- We haven't lived here long, but this camp dates back to the time of the dwarves. Back then, it used to be part of an escape route for Ascalonians fleeing their homeland.
- I see. And where can I learn the unlearnable?