Game text
902,736 entries
- -8%% Incoming Stun Duration +10%% Experience from Kills
- -16%% Incoming Stun Duration +10%% Experience from Kills
- -24%% Incoming Stun Duration +40 Toughness +10%% Experience from Kills
- -28%% Incoming Stun Duration +50 Toughness +10%% Experience from Kills
- -36%% Incoming Stun Duration +60 Toughness +10%% Experience from Kills
- -40%% Incoming Stun Duration +70 Toughness +10%% Experience from Kills
- 20%% Chance to Gain Health on Kill +10%% Experience from Kills
- 30%% Chance to Gain Health on Kill +10%% Experience from Kills
- 50%% Chance to Gain Health on Kill +40 Healing Power +10%% Experience from Kills
- 60%% Chance to Gain Health on Kill +50 Healing Power +10%% Experience from Kills
- 80%% Chance to Gain Health on Kill +60 Healing Power +10%% Experience from Kills
- 100%% Chance to Gain Health on Kill +70 Healing Power +10%% Experience from Kills
- +20 Vitality +10%% Experience from Kills
- +30 Vitality +10%% Experience from Kills
- +50 Vitality +80 Power When Health below 50%% +10%% Experience from Kills
- +60 Vitality +120 Power When Health below 50%% +10%% Experience from Kills
- +80 Vitality +160 Power while Health Is Below 50%% +10%% Experience from Kills
- +100 Vitality +200 Power when Health below 50%% +10%% Experience from Kills
- +20%% Downed Health +10%% Experience from Kills
- +30%% Downed Health +10%% Experience from Kills
- +50%% Downed Health +6%% Damage while Downed +10%% Experience from Kills
- +60%% Downed Health +10%% Damage While Downed +10%% Experience from Kills
- +80%% Downed Health +14%% Damage While Downed +10%% Experience from Kills
- +100%% Downed Health +20%% Damage While Downed +10%% Experience from Kills
- 24%% Chance to Gain Might on Critical Hit during the Day 24%% Chance to Inflict Chill on Critical Hit during the Night +10%% Experience from Kills
- 28%% Chance to Gain Might on Critical Hit during the Day 28%% Chance to Inflict Chill on Critical Hit during the Night +10%% Experience from Kills
- 36%% Chance to Gain Might on Critical Hit during the Day 36%% Chance to Inflict Chill on Critical Hit during the Night +10%% Experience from Kills
- 40%% Chance to Gain Might on Critical Hit during the Day 40%% Chance to Inflict Chill on Critical Hit during the Night +10%% Experience from Kills
- 8%% Chance to Gain Might on Critical Hit during the Day +10%% Experience from Kills
- 16%% Chance to Gain Might on Critical Hit During the Day +10%% Experience from Kills
- 20%% Chance to Gain Swiftness on Kill +10%% Experience from Kills
- 28%% Chance to Gain Swiftness on Kill +10%% Experience from Kills
- 20%% Chance to Gain Might on Dodge +10%% Experience from Kills
- 30%% Chance to Gain Might on Dodge +10%% Experience from Kills
- 20%% Chance to Remove a Condition on Using a Heal Skill +10%% Experience from Kills
- 30%% Chance to Remove a Condition on Using a Heal Skill +10%% Experience from Kills
- 50%% Chance to Remove a Condition on Using a Heal Skill +40 Healing +10%% Experience from Kills
- But there must be some downsides to living in an all metal fort.
- 60%% Chance to Remove a Condition on Using a Heal Skill +50 Healing +10%% Experience from Kills
- I'll let you return to your duty.
- I wish I'd never lived to see this day—fighting side-by-side with the charr? What's next? Making friends with the hylek? Best buddies with the skritt?
- Y'know, humans have managed to peacefully co-exist with some hylek and skritt.
- 80%% Chance to Remove a Condition on Using a Heal Skill +60 Healing +10%% Experience from Kills
- 100%% Chance to Remove a Condition on Using a Heal Skill (Cooldown: 10 Seconds) +70 Healing +10%% Experience from Kills
- Arggh, it's a world gone mad, I tell you. Completely mad.
- I'll just leave you to your grousing.
- Got anything interesting?
- 50%% Chance to Gain Might on Dodge +10%% to Endurance Regeneration +10%% Experience from Kills
- Any half-decent soldier that fights inside Ref Sparkeeper's fighting pit is bound to earn some tokens. Trade any tokens you've earned to me. I'll give you a fair deal.
- 100%% Chance to Gain Might on Dodge +40%% to Endurance Regeneration +10%% Experience from Kills