Game text
902,736 entries
- Command your fire elemental to invoke a burst of flames, granting might to allies and burning foes.
- Signet Passive: Reduce incoming strike damage.
Signet Active: Immobilize and bleed your foe. - Removes conditions from allies and replaces each with a boon.
- Convert 1 Condition
- Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
- Elixir. Toss Elixir C, converting conditions into boons for allies.
- Activate your slick shoes, enabling you to move at superior speeds.
- Elixir. Burst the bottle, converting conditions into boons for allies in your area.
- Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while A.E.D. is active, it ends and heals you for a large amount and removes conditions.
- Heals when the timer expires. If lethal damage is taken, the damage is negated, you are healed for a large amount, and conditions are removed.
- Stomp
- Cannon Blast
- Throw a pie.
- Throw Pie
- You are training with the militia. You cannot use your normal skills until you leave the training area.
- Training with Shield
- Press and hold to fire a trebuchet shot. Hold down to shoot farther.
- Fire
- Signal Gadgets
- Damage pests and cleanse infested hounds.
- Apply repellent to nearby creatures that have been infested by spiders.
- Apply Repellent
- Force yourself out of mossheart form.
- Repulsor Barrage
- Chill
- Stand near fires to douse them.
- Firesnuff Spray Coating
- Spray an icy blast that damages foes and extinguishes wild flames.
- Icy Spray
- Self-repairs your golem suit and any nearby malfunctioning golems.
- Repair
- Meditation. Focus, making yourself invulnerable and recharging your virtues.
- Hammer Damage
- Symbol Damage
- Number of Targets (Hammer)
- Number of Targets (Symbol)
- Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies.
- Impale
- Command the Bow of Truth to barrage a location with healing arrows.
- Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes.
- Release a ribbon of light that bounces to nearby enemies and allies, curing conditions on each ally hit and blinding each foe hit.
- Barrage
- Meditation. Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep.
- +1%% bonus to kill experience.
- When struck, you gain resolution. Incoming condition damage is reduced by 10%%. (Cooldown: 1 Second )
- Remove 3 conditions when swapping to this weapon in combat. (Cooldown: 9 Seconds)
- Cripple a foe for 2 seconds after striking from its flank or when they are defiant. (Cooldown: 5 seconds)
- Gain a charge of +10 ferocity each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.) - Throw Fruit
- Crippling Strike