Game text
902,736 entries
- Punch.
- Punch
- Shoot a barrage of missiles at target foe.
- Gatling Fists
- Daze your foe with a head shot.
- Thrown Dagger
- Centaur Catapult Fire
- Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobilized.
- Roll for Initiative
- Chain Shot
- Bonfire
- Frozen Ground
- Frenzy Buff
- Flame Burst
- Tentacle Slash
- Enervating Punch
- Windborne Speed
- Crashing Waves
- Shocking Bolt
- Flame Barrage
- Lightning Bolt
- Knock down a foe.
- Swoop
- First blind your foe, then flash to them for a dagger strike.
- Shadow Shot
- Roar
- Give allies venom
- Slash
- Melee Attack
- Venom Spray
- Jab
- Bite
- ((300586))
- Unleash one of the summoned rocks at your target.
- Symbol Duration
- Symbol. Create a symbol that gives protection to you and your allies.
- Symbol of Protection
- Chain. Bash your foe.
- Hammer Bash
- Chain. Strike your foe.
- Hammer Swing
- Command your ice elemental to freeze the ground around it, chilling foes that step into the area.
- Command your air elemental to give swiftness to nearby allies while removing cripple, immobilize, and chill.
- Command your air elemental to fire a stunning bolt at its target.
- Glyph. Summon an elemental based on your attunement.
- Command your ice elemental to knock back its target and then release a wave of water that heals allies and removes a condition.
- Command your earth elemental to use a powerful punch that weakens its target.
- Command your earth elemental to stomp the ground, granting protection to allies and crippling foes.
- Stomp
- Command your fire elemental to bombard its target and surrounding foes with burning bolts and then release a burst of fire around itself.