Game text
902,736 entries
- Hammer and Steel
- Where Life Goes
- Caithe has asked me to return to the Grove and speak with her. I wonder if it's time for another adventure?
- After the Storm
- After the Storm
- Beneath the Waves
- Mirror, Mirror
- A Vision of Darkness
- Shattered Light
- An Unknown Soul
- Where Life Goes
- Source of the Issue
- Caithe has asked to see you. This firstborn sylvari is mysterious and somewhat dark in temperament, but surely she means well.
- Wild Growth
- Arlon and Pellam are two argumentative sylvari, grown in the same seedpod. Trahearne warned you to be careful, but exactly how bad could these twins be?
- The Hazupl tribe of hylek was attacked by the Dengatl tribe, and the precious zalisco extract was stolen. If the Dengatl have a chance to use the extract, they'll make it into a poison—and many innocents could be in danger.
- Seeking the Zalisco
- Arlon's right. The only way to deal with the Dengatl is to meet them head-on in their own territory. Once you've taken control of their encampment, the poison should be easy to find.
- The Direct Approach
- Pellam is right. Attacking the Dengatl only means a greater death toll—on both sides. The sylvari will need allies to defeat the Elder Dragons. With a little trickery, you can get the poison back and leave the door open to diplomacy.
- Trading Trickery
- The Dengatl sold the poison to a third hylek tribe: the Ogotl. Of all the hylek in Caledon Forest, the Ogotl are the least predictable. They could multiply the effects of the Hazupl poison. Unfortunately, they're also a little insane.
- Eye of the Sun
- The tengu, Soar Goldbeak, finally confessed that the Dengatl are working with a third tribe of hylek mystics. Whatever potion they're making with the zalisco extract, it's bound to be dangerous.
- A Different Dream
- Caithe's letter spoke of being the Pale Tree's champion, and helping to solve a disagreement between the Orders of Tyria. She said she'd explain the circumstances when you returned home, to the Grove.
- A Splinter in the Flesh
- If Malyck is the "Harbinger" that the Nightmare Court seek, then you must keep him from their clutches. At all costs.
- Shadow of the Tree
- In the hands of the Ogotl, the Hazupl poison goes from being merely deadly to being a massively destructive toxin. This could be the end of Caledon Forest and all those within it, unless you get there first.
- Eye of the Sun
- Sharpened Thorns
- Bramble Walls
- Old Wounds
- Secrets in the Earth
- Stories tell that the firstborn, Riannoc, had a human squire. Cai, of the Order of Whispers, plans to find him—and hopefully discover the truth about Riannoc's death.
- The Blossom of Youth
- Scattered Seeds
- The Bad Apple
- Trouble at the Roots
- Mazdak the Accursed
- Flower of Death
- Riannoc's attack against Mazdak the Accursed injured the lich badly enough that he was forced into hiding. The Durmand Priory knows his hiding place, and has laid plans to invade it, crypt-running to catch the lich unawares—and destroy him where he sleeps.
- Dead of Winter
- A Tangle of Weeds
- The Golemagical Institute specializes in the creation and application of golemic arcanology, focusing on designing useful servitors to assist with common labors. If something's gone wrong at the Institute's lab, it could spell trouble.
- Explosive Intellect
- An asura's krewe is critically important to their success. No matter how clever the inventor, the true test of genius is not just the ability to make something up; it's also the ability to make someone else build it.
- In Snaff's Footsteps
- Hronk has put together a way to track the MIG. Exceptional! Now, to find where that rogue golem has gone and get it back under your control.