Game text
902,736 entries
- Among the Kodan
- Fastulf, the Shaman of Wolf, senses that there is trouble out at Krennak's Homestead. It's a newer homestead on the outskirts of Hoelbrak's hunting grounds. Fastulf asked you and Eir to check into it, and offer assistance if the rumors are true.
- Eir Stegalkin is a legendary figure. Although she has retired, she was once a great hunter of dragons. If anyone can help fight the Sons of Svanir, it's Eir.
- Varg won your ancestor's heirloom, an ancient horn, by cheating it from you in a wager. Now he is using the horn's powers to raise minions and wreak havoc. You, Eir, and the kodan Followed by Night have vowed to track down Varg before he can do any more damage.
- Darkness at Drakentelt
- Until now, you've been sleeping. Dreaming. Seeing the wonder of the world, but only at a distance. Now, something has roused you within your Dream. A voice calls to you, a voice both familiar and yet unknown.
- Fighting the Nightmare
- You recovered your family heirloom, but it has been corrupted by the Sons of Svanir. While it means you will lose this heirloom for good, you have sided with the kodan in favor of destroying the horn before its corruption threatens Tyria again.
- Preserving the Balance
- You have chosen to preserve Romke's horn, the last legacy of your famous ancestor. With Eir, you have left the kodan to return to Hoelbrak, where the horn will be displayed in the Great Lodge to be admired by future generations of norn.
- Means to an End
- ((29216))
- Dredge Technology
- Dredge Technology
- Underground Scholar
- Dredge Assault
- The Dredge Hideout
- ((29222))
- Digging Up Trouble
- Sabotage
- A Good Defense
- Codebreaker
- ((29227))
- Defend the Priory
- Asuran Experimental Weapon
- Armaments
- Assault the Hill
- Silent Warfare
- Sever the Head
- The charr have conquered Ascalon, but ghosts of the humans who lived and died there still fight on. The Black Citadel struggles to put these restless ghosts down permanently, but Ascalon's spirits relentlessly assault the charr.
- Fury of the Dead
- The Flame Legion is cunning and their magic is powerful, but they were defeated by the unified might of Ash, Blood and Iron. But if those three legions bicker and backstab, how long can their alliance truly last?
- Flame Legion shaman Mergath Flarekin is coming for the Citadel's top brass, and he has a powerful ritual prepared for the battle. Make sure you're there to face him.
- Tribunes in Effigy
- Max Rank Points Bonus
- Branded Fish
- In the Black Citadel, convicted criminals pay for their crimes with death or hard labor. Those sentenced to death are publicly executed in the Bane.
- Greetings, explorer. We've arrived! Shall we get the operation underway?
- The orders of Tyria—the Vigil, the Durmand Priory, and the Order of Whispers—are looking for dangerous magical amulets like the one your old warband mate, Howl the Brazen, wore when he was alive. The orders await you at Howl's grave to examine his amulet and determine what they're up against.
- Graveyard Ornaments
- Gahn Towerbreaker has located one of the necromaner's amulets near Snowdrift Haven. Along with other members of the Vigil, Ghan intends to defend the haven's residents, and secure the amulet drawing the undead to them.
- Undead Infestation
- incoming damage x1.1, outgoing damage x.75
- Korukhan the Blacksmith has located one of the necromancer's amulets at Durgar's Homestead. The Order of Whispers agent needs your help to find the amulet before it does any serious damage...and to help locate the missing body of your comrade, Howl the Brazen.
- Whispers in the Dark
- Enclosed
- Due Diligence
- Dangerous Research
- Digging Up Answers
- Defensive Action