Game text
902,736 entries
- Maximum Bleeding
- Throw a grenade that explodes.
- Number of Grenades
- Powder Keg
- Rifle is overheating.
- Spirit Weapon. Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes.
- Grant might to yourself and nearby allies.
- Yarrr
- +3%% damage against foes with less than 50%% health.
- +5%% Strike Damage
- +5%% Damage
- +5%% Damage
- +3%% Strike Damage
- +3%% Damage
- +3%% Damage
- +1%% Strike Damage
- +7%% Critical Chance
- +5%% Critical Chance
- +3%% Critical Chance
- Increase Inflicted Weakness Duration: 20%%
- Increase Inflicted Weakness Duration: 15%%
- Increase Inflicted Weakness Duration: 10%%
- Increase Inflicted Poison Duration: 20%%
- Increase Inflicted Bleeding Duration: 20%%
- Increase Inflicted Bleeding Duration: 15%%
- Increase Inflicted Bleeding Duration: 10%%
- Increase Inflicted Poison Duration: 10%%
- Increase Inflicted Cripple Duration: 10%%
- Increase Inflicted Cripple Duration: 15%%
- Increase Inflicted Cripple Duration: 20%%
- Increase Inflicted Vulnerability Duration: 10%%
- Increase Inflicted Vulnerability Duration: 15%%
- Increase Inflicted Vulnerability Duration: 20%%
- Increase Inflicted Burning Duration: 20%%
- You're welcome.
- Increase Inflicted Burning Duration: 15%%
- Increase Inflicted Burning Duration: 10%%
- Increase Inflicted Chill Duration: 10%%
- Increase Inflicted Poison Duration: 15%%
- Increase Inflicted Chill Duration: 15%%
- Increase Inflicted Chill Duration: 20%%
- You're welcome.
- 5%% of vitality is converted to power.
- Gain quickness at 25 stacks.
- Celerity Charge
- Gain quickness for 3 seconds after disabling a foe. (Cooldown: 20 Seconds)
- Gain quickness for 4 seconds after disabling a foe. (Cooldown: 20 Seconds)
- Gain quickness for 5 seconds after disabling a foe. (Cooldown: 20 Seconds)
- Wave of Healing
- +5%% condition duration.