Game text
902,736 entries
- Okay. Done with that.
- Strike damage taken is reduced while attuned to earth.
- Gain resistance after using a healing skill.
- Reduces recharge on signets.
- Auras you grant to allies also grant protection.
- You recover from crippled, immobilized, and chilled faster.
- Deal 10%% more damage when you are within a distance of 600 of your target.
- Deal 5%% more damage to bleeding foes. Bleeds you apply last 20%% longer.
- Grant stability (2 seconds) to nearby allies when attuning to earth.
- Deal more damage when you are within a range of 600 of your target.
- Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.
- (gasp) Who goes there?
- Keep moving!
- When you activate a signet, you gain a fire shield.
- Your fire-weapon skills gain reduced recharge. Deal increased strike damage to burning foes.
- Deal more damage while attuned to fire.
- Pop its head off, Scruffy!
- Hm. What?
- Fire fields last 30%% longer. Blast finishers by you also provide fury (10 seconds).
- Create a Lava Font when downed. Deal more damage while downed.
- Got candy?
- Reduces recharge on cantrips.
- Deal extra damage when your health is above the threshold.
- Stop, Drop, and Roll
- (gasp)
- Deal 1%% more damage for each boon on you.
- Gain charges when changing attunements. Gain a burst of power when you reach the maximum number of charges.
- Gain power based on your toughness.
- When you gain swiftness or superspeed, you also gain vigor.
- Burns you apply last longer.
- Improves damage for the rifle and the harpoon gun.
- Apply cripple and vulnerability to enemies you immobilize.
- Release a number of mines when you are struck while below the health threshold.
- You take less damage when you are knocked down or stunned.
- See that?
- Gain swiftness whenever you equip a kit.
- Hello, hello, hello.
- Reduces recharge on elixir skills.
- Increases elixir durations.
- Drink a Lesser Elixir B when struck while below the health threshold.
- Gain fury when you gain might at or above the threshold.
- Gain might when you use a heal skill.
- Reduces recharge on bombs and grenades.
- Drink a Lesser Elixir C when you use a healing skill.
- Deal extra damage with a flamethrower or elixir gun.
- Reduces recharge on rifle, pistol, and harpoon gun skills.
- Reduces recharge on flamethrower and elixir gun skills.
- Fireforged Trigger
- Reduces recharge on gadgets.
- Your tool belt skills recharge when you are struck while below the health threshold.