Game text
902,736 entries
- Right!
- Who will protect us now that Glint's dead?
- You needn't worry. There are many great people out there who will continue the fight. You've heard of Eir Stegalkin?
- She's the great norn who fought beside Glint and nearly killed Kralkatorrik.
- Exactly. She lives still and walks the face of Tyria hunting the dragons. She's not alone, either. She has many allies.
- I wish I could meet her one day.
- I wish it for you.
- We just pulled the new batch of crystals from the beds.
- Wonderful. Prepare them for trading. Our emissaries have already begun to scout the bazaar for supplies we need.
- The crystal growers report that they've ground a new load of dust.
- Wonderful. We'll wait until we're back on high before we seed the clouds.
- I hear you passed your rank test. Congratulations.
- Thank you kindly. I finally conquered lightning bridges.
- And before they conquered you. Well done.
- I don't understand why we allow strangers to train in our disciplines.
- We learn as much from them as they do from us.
- True, but aren't we concerned they'll misuse the knowledge?
- I'd rather spread knowledge than hide it. Knowledge itself is neutral, but enough of it can change those who would misuse it.
- Are we expecting any summits or negotiations to stay with us while we're docked?
- Not to my knowledge. The masters didn't want our trading to interfere with anyone's diplomatic efforts.
- I feel it when we come down below the clouds. It's as if a part of my soul is cut off.
- You miss the sun. As do I. Don't forget that the sun's rays reach us even through the clouds.
- I hope we get a chance to visit the bazaar. I've never put foot on land before.
- You'll find it disorienting. The land doesn't move the way our sanctum does.
- I look forward to experiencing it and all those strange people, smells, and sights in the bazaar.
- Dangerous people. Do not go alone, and remain as vigilant as the sun's rays while you're there.
- The city of Lion's Arch has sent delegates again to try to negotiate a trade agreement with us.
- That's a city of pirates, though they claim they're no longer thieves.
- The masters would be more accepting if they showed any real interest in our goals and welfare.
- I have a shift in the growing room later today, but first I must to do my stretches and practice sparring.
- Learn much.
- My daughter has begun her Wind lessons. She's taking to it like a little tornado.
- You must be very proud.
- Did you hear the warning going around? The masters are concerned that we've attracted too much attention this time.
- I heard. They're worried about thieves. We all need to open our awareness while we're land-docked.
- Hi. Are you a charr?
- Yep. Sure am.
- I've never seen one before. The stories all say charr are super scary, but I don't think you're scary.
- Excuse me? I'm plenty scary!
- I dunno. I think you're beautiful. Your fur is pretty great!
- I am not beautiful! Though, my fur is pretty great, isn't it? (chuckle) See ya 'round, cub.
- You...you remember when you were born?
- Why yes! We don't age as you humans do. We emerge fully grown from pods on our mother, the Pale Tree.
- Aspects bless! The world below grows stranger every day.
- I really must know. How exactly is it that your city floats? I don't see any turqoplasm or fizzarrays.
- It's magic. Magic of the most ancient kind.
- Uh, okay. But, what's your propulsion system? Do you use powered kineogyros or...
- We harness the wind to buoy us and the lightning to give us direction.
- Without wind, we'd fall. Without lightning, we'd stagnate. Without sunshine, we'd starve. All work in harmony.
- Ah yes, I finally see. It's the Eternal Alchemy! Only more primitive...er, I mean simplistic. Um...no offense.