Game text
902,736 entries
- Evasive Purity
- Spirits have twice as much health.
- Spirit bonuses have a 35%% better chance of providing their benefits.
- Good to know.
- Time to move.
- Go on.
- Grants swiftness to you and your ally when you revive someone. Increases revive speed by 10%%.
- Grants swiftness to you and your ally when you revive someone.
- Stealing also dazes your target for 1 second. Reduces steal recharge by 20%%.
- Use Blinding Powder when your health reaches 25%% (60-second cooldown).
- Traps apply 5 stacks of vulnerability (8 seconds) when triggered.
- 40%% chance to cause vulnerability for 10 seconds on a critical hit (1-second cooldown).
- Gain fury for 10 seconds when your target reaches 50%% health. This effect cannot trigger more than once every 30 seconds.
- Gain 10 seconds of regeneration and remove bleeding, poison, and burning when struck while health is below 75%%. This effect cannot trigger more than once every 30 seconds.
- Pistol shots have a 50%% chance to bounce to an additional target.
- When activating a signet, gain 5 stacks of might that last 10 seconds.
- Increases the range on stealing to 1500.
- Weaken targets when you poison them.
- Gain swiftness for 10 seconds when you kill an foe. Can only be applied once every 5 seconds.
- Shadowstep away and give swiftness (12 seconds) when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear.) This effect cannot occur more than once every 30 seconds.
- When you strike a foe with less than 50%% health, you cause immobilize for 4 seconds. (30-second cooldown).
- Stealth yourself and your target for 2 seconds when reviving an ally.
- When you stealth an ally, they gain regeneration for 10 seconds. This effect does not trigger if your ally already has regeneration.
- Gain 10 seconds of regeneration if you have 2 or more stacks of bleeding. This effect can only trigger once every 20 seconds.
- Gain swiftness when you kill an foe. Can only be applied once every second.
- Gain 10s of regeneration and remove bleeding, poison, and burning when struck and health is below 75%%. This effect cannot trigger more than once every 45 seconds.
- Shadowstep away and give swiftness (12s) when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear.) This effect cannot occur more than once every 60 seconds.
- When activating a signet, gain 5 stacks of might that last 5 seconds.
- Gain fury for 10 seconds when your target reaches 50%% health. This effect cannot trigger more than once every 45 seconds.
- Last Refuge
- Use Blinding Powder when your health reaches 25%% (90-second cooldown).
- Gain 10 seconds of regeneration if you have 5 or more stacks of bleeding. This effect can only trigger once every 20 seconds.
- When you stealth an ally, they gain regeneration for 5 seconds.
- Traps apply 5 stacks of vulnerability (5s) when triggered.
- 40%% chance to cause vulnerability for 5 seconds on a critical hit (1-second cooldown).
- When you strike a foe with less than 50%% health, you cause immobilize for 4 seconds. (60-second cooldown).
- Create an Ambush Trap while reviving an ally. This effect can only occur every 20 seconds.
- Increases the range on stealing.
- Ricochet
- Pistol shots have a 20%% chance to bounce to an additional target.
- Sleight of Hand
- Stealing also dazes your target for 1 second.
- Gain quickness for 4 seconds when you strike a foe with less than 25%% health (45 second cooldown).
- Gain 10 seconds of fury when you immobilize a target. This effect can only occur once every 10 seconds.
- Gain 10 seconds of swiftness on critical hits. This effect can only occur once every 15 seconds.
- Critical hits grant triple adrenaline.
- 10%% chance to gain swiftness (3s) on critical hits.
- Gain quickness for 4 seconds when you strike a foe with less than 25%% health (90-second cooldown).
- Critical hits grant extra adrenaline.
- Gain fury when you immobilize a target.