Game text
902,736 entries
- You and your troops will be his puppets.
- Pact Soldier
- Commander! Good to see you. Marshal Trahearne was just about to address the troops.
- Cleanup duty. Why are we always on cleanup duty?
- That's good enough, right? Can we call it quits now? Ugh, this is so boring.
- Welcome to Durmand Hall, the base of operations for the Durmand Priory in Divinity's Reach. Feel free to look around and ask questions.
- Weak Potion[s] of Nightmare Court Slaying
- We in the Priory are dedicated to preserving, sharing, and utilizing knowledge. I will gladly share what I know with you.
- How did the Durmand Priory start?
- What is the Priory's purpose?
- What's it like being in the Priory?
- Spider Tonic[s]
- That's all I need for now. Thank you.
- Long before Orr rose, the scholar Durmand set out to compile a true history of Tyria. He built a monastery high above Lion's Arch to house his findings.
- That explains the name, but where did everyone else come in?
- We are known for acquiring and deciphering knowledge, but we also strive to act on what we learn. When we hear of a threat, a need, or a boon, our imperative is to act.
- It's quite varied, depending on your inclinations. Explorers search the world for lost wisdom. Scholars pore over tomes to glean their meaning. And that's not all.
- Floater Tonic[s]
- We require our agents to have a certain amount of worldly experience. I'd suggest that you continue on your own path for now. When you're ready, I hope that you remember your interest in the Durmand Priory.
- I will. Good-bye.
- When the floods came to Orr, much was destroyed, but Durmand's monastery survived. Seeing the wisdom of his plan, many more joined him, and the Priory blossomed into the diverse group that is active today.
- We also have those who utilize our knowledge, be it to build devices to help with farming or to fight on the front lines. Our work can take you everywhere and nowhere.
- I want to know about something else.
- Glad to see that you are well, %str1%. Our facilities are at your disposal.
- It is a loss to the Priory, %str1%, that you chose a different order. At least, I know you're still helping to fight the Elder Dragons in your own way.
- That's what's really important. Good luck to you and yours.
- Recruiter Levanche
- The Elder Dragons
- This book has been well-thumbed. In the introduction, it says, "They are ancient and unfathomable. They embody concepts of nature—fire, ice, crystal, even death—but their very presence threatens to destroy the world."
- Flip to the table of contents.
- Stop reading.
- Primordus was the first to awaken in our time. Its previous awakening is the only one still known to history. Dwarven texts tell of "Great Destroyers," now believed to be a reference to Primordus and his army.
- Quit reading.
- Jormag and his army arose in the Far Shiverpeaks. Even in sleep, their influence could be felt, as seen in the norn legend of Jora and Svanir.
- Kralkatorrik awakened in the charr land and flew south to the Crystal Desert. In his wake, a scar of crystal appeared, creating the Dragonbrand.
- Zhaitan's awakening caused the once-lost island nation of Orr to rise from the sea, flooding many coastal lands in the process.
- We know not when these Elder Dragons came to be, only when we became aware of their awakening.
- Fire: Primordus (1120 AE)
- Ice: Jormag (1165 AE)
- Death: Zhaitan (1219 AE)
- Crystal: Kralkatorrik (1320 AE)
- Primordus rules over fire. As of this writing, his minions, known as destroyers, plague the wetlands in the southwest of Tyria.
- Back to the table of contents.
- Jormag has the power of ice that creeps and consumes the world around it. Those corrupted by him become icebrood, casting aside their own will to serve their master.
- More accurately a master of undeath, Zhaitan has the ability to convert corpses into minions with his very breath.
- Those altered by Kralkatorrik are named "Branded" after this landmark. Survivors of the Branding say the conversion occurred instantly, those affected turning powerful and violent.
- This book bears the royal seal of Kryta. The first page begins: "The royal lineage of Kryta, as with all royalty, descends from King Doric. This legendary figure was the first to unite the human kingdoms in Tyria."
- Flip ahead.
- Once, the lineage of Kryta was thought lost until the commoner Salma was found to be the daughter of King Jadon. Salma drove the White Mantle from Kryta and became a hero to her people.
- Queen Jennah, a direct descendant of Salma, is the current queen of Kryta. She rules her people from Divinity's Reach.