Game text
902,736 entries
- Why didn't you stay in Rata Sum?
- Does your lab have a core principle?
- Thank you, but I've heard enough.
- It seems calm here. Are things really that bad?
- What other dangers are there?
- If you're heading to Mrot Boru, be observant. We've had reports of Inquest posing as harmless krewe members. Don't underestimate them.
- You can't even collect a soil sample these days without encountering a problem. Today it's Inquest. Maybe tomorrow it will be Nightmare Court.
- What are the Inquest doing?
- Sounds like my kind of town. I'll have a look around.
- Everybody but me. Good-bye.
- Some krewes at Mrot Boru are researching weapons technology. The Inquest must have found out about it because they've set up a lab close by and started sending in spies.
- Spies? Really?
- Those demented weeds traffic in misery and torture. The further they stay to the east, the better.
- What was that about the Inquest?
- Yes. And we've even brought a gift as a gesture of our commitment to this new era of peace between our camps.
- Scoff if you must, but they effectively infiltrate krewes and send all that they learn back to their base. And if you get in their way, they'll kill you.
- Ravaging Steam Trident
- Sounds terrible. I'll keep an eye out for them.
- Baeger
- Somke
- Annja
- Effja
- Defeat the seperatists and their leader.
- Ravaging Steamcaller
- You're right, %str1%. The Pact stands between Tyria and destruction. We cannot give up. For a moment, I lost my faith.
- The ritual worked. We just need to find the Source of Orr.
- Agreed. And I know of two ways to proceed: We could appeal directly to the old gods of Orr, specifically Grenth. Or we could recover a legendary magic map to guide us.
- How can Grenth help?
- There's a map to the Source of Orr?
- The ancient priests of Grenth were said to be the keepers of Orr's deepest secrets. We'll find them in Orr's Cathedral of Silence. It's a terrifying place, half-shrouded in the Mists.
- But it's our best bet. Let's visit the Cathedral of Silence.
- An ancient norn explorer, Romke, was trapped in Orr when Zhaitan rose beneath his ship. Legend says his map was blessed by all four Spirits of the Wild, and can show the route to any destination.
- Interesting. And how can Grenth help?
- Albin Chronicler has enough bloodstone runes to finish his research.
- Watch out for Risen weapons!
- What offense is that?
- Well done. Our cannons are operational. Hit the shore, and catch up with our troops.
- We're shooting golems across to the shores of Orr while Commander Shadowstriker leads our invasion force across the Strait.
- Got it. I'll try to catch up with them.
- What a nightmare.
- I'm available, just tell me where to go.
- Shelter's Gate is right through this tunnel. You can't miss it.
- Camp overrun in: %str1%
- Albin Chronicler
- I told you we should have stayed away from the swamp. But did anyone listen to me?
- Orrian Waves Remaining
- Unacceptable! I'll murder those ghosts! And then Steelbane! And then the ghosts again!
- For centuries, maybe even millennia, dolyaks have come to this place to die at the end of their natural life cycle. The air vibrates with energy.
- I'm headed to the mines.
- I'm headed to the lumber yards.