Game text
902,736 entries
- To wipe them from Tyria, I'd send a rain of fire down on their broken heads. Several thousand charr mortars would annihilate the monsters.
- I'm not sure that'd be enough.
- The minions of Zhaitan mar all they touch. To the unseeing eye, they appear disorganized, but beneath Mount Maelstrom the minions act with purpose.
- I used this gate to snatch skritt from their homes, terrified and screaming.
- Better to kill them here than on the home front.
- Amidst the chaos below there is an order. There are some beneath us that move with purpose. They move with pride while the others move with the tide.
- Not really.
- It's foolish to assume that Zhaitan's minions lack intelligence. Should we rush into battle unprepared, our warriors will be crushed by waves of darkness.
- I'll be careful as I decimate Zhaitan's forces.
- The dead are everywhere. They weren't here before. They weren't dead before. Will we be next?
- Uh... Which way to the nearest town?
- I'm out of here.
- I kept the troops' equipment ready, but now they're gone. But...not gone. And they're angry. Are the weapons not good enough? They won't tell me.
- You'd better find a safe place to hide.
- There are no towns around here. People build tents in the hills to the north, and raise tall walls to keep out the unwanted. It's the same across the bridge.
- Listen, listen—if you cross the bridge, don't look down. There are bad things below. If you look, they might trap you on the bridge and hurt you.
- Scholar Flowlis
- Hail, adventurer. Beyond here lies Fort Trinity, and the beginning of our campaign against Zhaitan's forces.
- Tell me about Fort Trinity.
- Mini Aetherblade Thug
- My job is to warn inexperienced adventurers, like you, to stay away from here. This is not the place to make a name for yourself against our Orrian enemies. You'll die, giving our foes another Risen soldier.
- My job is to warn adventurers about the dangers here. Many green fighters want to make a name for themselves against the Orrian forces, but they only die and become more Risen for us to slay.
- A noble service you provide.
- The Pact created Fort Trinity as a staging point for offensives into Orr. Corrupted numbers haven't been this large in centuries, but we're ready to fight for our survival.
- +3%% Strike Damage vs. Destroyers
- Destroyer Slayer
- +5%% Strike Damage vs. Destroyers +2%% Strike Damage
- You look like someone who can handle a little danger. How about you help me find some of Kevach's kegs?
- +7%% Strike Damage vs. Destroyers +3%% Strike Damage
- +7%% Strike Damage vs. Ogres +3%% Strike Damage
- Boosted Wind Slam
- +5%% Strike Damage vs. Ogres +2%% Strike Damage
- +3%% Strike Damage vs. Ogres +1%% Strike Damage
- +7%% Strike Damage vs. Krait +3%% Strike Damage
- Light Charge
- +5%% Strike Damage vs. Krait +2%% Strike Damage
- +3%% Strike Damage vs. Krait +1%% Strike Damage
- +3%% Strike Damage vs. Elementals +1%% Strike Damage
- Lunge
- Tormenting Pollen
- +7%% Strike Damage vs. Elementals +3%% Strike Damage
- +7%% Strike Damage vs. Sons of Svanir +3%% Strike Damage
- Thrasher Lifesteal
- +5%% Strike Damage vs. Sons of Svanir +2%% Strike Damage
- +3%% Strike Damage vs. Sons of Svanir +1%% Strike Damage
- +7%% Strike Damage vs. Inquest +3%% Strike Damage
- Poison Spray
- +5%% Strike Damage vs. Inquest +2%% Strike Damage
- Where can I find the kegs?
- +3%% Strike Damage vs. Inquest +1%% Strike Damage