Game text
902,736 entries
- Ooze Boss Buff
- It's hard to lose someone. I used to be much more lighthearted, but then I lost—never mind. The point is I know it can hurt, but also that you can't let it stop you. We have to keep going.
- Anything I should know about the artifact-scanning gun?
- Very true.
- Orrians don't like giving up their stuff, do they? Technically, it was ours first, but—well, never mind. We got boats to fix!
- Will you be safe until the rest of the Pact engineers arrive?
- How much work will the ships take?
- Can you tell me more about you and Fel?
- Aetherblade Taskmaster
- Of course. Jeyne's an excellent guard. I'd trust her with the lives of every member of my family.
- Where is your family now?
- Good luck with the boats.
- Our daughter is a Balthazar priestess in Divinity's Reach. Our son, Benn...well, he runs around with the Order of Whispers and doesn't even use his proper last name. Proud of 'em both, of course.
- Order of Whispers? Is your son Benn Tenstrikes?
- That's what he calls himself. Okay, so he brags about destroying anything in ten strikes or less, but to make it your full name? That's not heroic, that's vain.
- It's looking rough, but the base timbers are solid. If we strengthen the decks and the base frames, we should be good.
- We used to be...seagoing merchants. We settled down in Lion's Arch, but when the Pact called for seasoned captains and crews, we came out of retirement.
- Hardly anyone's even set foot on an Orrian ship before, and I'm supposed to evaluate if they're even fixable! It's enough to make your keel uneven.
- You'll do fine. Talk to you later.
- Once the General tells Jeyne, we should be good to go!
- Those mangy Orrians don't like giving up their stuff, do they? Well, technically speaking, it was OUR stuff, first, but...ah, never mind! We've got boats to fix!
- Glad the fighting's over, and we're all in one piece—the ships especially!
- Defend the Pact Megalasers and destroy the Orrian bone ship.
- Pact Megalaser[s]
- Steady Greatsword PvP
- Keeper Fleethunter
- If you've made it this far, you know what to expect out there, so I'll make this short.
- We'll push south from this staging point and head for the Altar of Betrayal. We have to break the Risen hold of the altar.
- If we do this right, we can claim another foothold for the Pact in Zhaitan's kingdom.
- Magister Davi
- Tactician Deathstrider
- Gather around! It's time to press our invasion inland.
- Get in formation.
- Aetherblade Taskmaster
- You wanna help? Start by de-animating some of these recycled corpses.
- If you mean killing undead, I'm on it.
- The undead just keep on coming. As soon as we kill one wave, a fresh crop of walking corpses takes their places.
- Don't worry. They have to run out of bodies sometime.
- Hey boss, you're gonna wanna see this.
- Training Mantle
- Warmaster Benson
- All right, let's get in position for our assault. Follow me!
- This is it. We're going to push in and secure key sectors in the Promenade before attacking the gates directly. Charge!
- Clear this platform of the Risen!
- Never surrender!
- We can't fail here.
- We're one step closer to victory, but now we need to capture the middle of the Promenade. Go!
- Once our forces are in place and the logistics figured out, we're seizing the Gates of Arah. Stay close, we'll need your help.
- Destroy the Risen! The Pact needs this place secured.
- Help the Pact seize the steps of the Promenade of the Gods.