Game text
902,736 entries
- They died. Or, they were turned into fish.
- Take my advice and turn back from here. The going is more treacherous, the farther north you travel.
- Good advice. Thank you.
- The krait are attacking our eggs at Michotl Grounds! Please, can you help our tribe to fend them off?
- Sorry, I'm heading in a different direction.
- Thank you! Michotl Grounds is directly east of that krait structure, just ahead.
- Heading there now!
- The krait trouble our tribe again and again. Michtol Grounds suffers from their presence.
- Sounds like hard times. Take care.
- Keep the Inquest away from my golems!
- Come along. We're heading to the Inquest Outer Complex.
- This should be interesting.
- The Inquest have modified my golems! They must be shut down, to cause a reboot to their defaut protocol.
- Okay. Got it.
- Welcome to Luminates Power Plant. Exhilarating, isn't it? Feel that buzzing sensation in your molecular structure?
- Clear the final Dead Ship of Risen.
- It is really something. What's all this power for?
- This place is making me feel light-headed. See you later.
- The Luminates Plant is the primary hub on our power grid. We harness enough arcane energy to power a dozen laboratories!
- Wow. Interesting.
- Keep the Inquest away from our golems!
- No worries!
- Could you come with us, to the Inquest Outer Complex?
- Our golems have been modified by the Inquest. If they can be knocked out, they might reboot to their original protocol.
- (sigh) This work can be so demeaning.
- I'm glad I got here in time.
- Xapp over there can answer your questions. Don't tell him you mistook me for someone important. He'd laugh himself sick.
- The Inquest are attempting to steal our golems. Please, get over to the Luminates Plant and stop them!
- Point me in the direction of the plant.
- The Inquest have stashed a few of our golems in their complex. If you're headed that way, please try to liberate them.
- That sounds challenging.
- Some of our krewe is retaliating against the Inquest theft of our golems. Can you lend them a hand?
- Sure. Where are these Inquest?
- I'm not sure I have the time.
- It's very close. Just head east.
- Great! Their complex is just north of here. Follow the road!
- I don't understand! My sentries are usually so law-abiding! Take a neuromitigator and recalibrate their moral coding!
- How does a neuromitigator work?
- Give me a neuromitigator and I'll go!
- Use any of the terminals scattered around our camp to answer questions about Orrian history. All the answers can be found in the scrolls we keep stocked around here. Now get moving.
- It's simple. Use the stunning blast, or your fists if you prefer a less elegant approach, to weaken the logic defense matrix. Weaken it enough, and you will force the golem into a 'hard reset.'
- Why not just kill them?
- Are you mad? Do you know what a PM-900a costs? Besides, they're quite indestructible.
- The finest golems for the finest Peacemakers. Makes me blush with pride.
- What are the PM-900a's specs?
- Come on. Just a little peek at the answers?
- I can give in to my desire to brag a bit. The PM-900a is a top-of-the-line security golem. Fine workmanship and impressive weaponry. We used alchemagical manipulation to give them an upright moral code.
- Dear %str1%,
Please join us at the Dead End bar in Divinity's Reach for a celebration of our victory over Scarlet. We'd really love it if you could attend. Rox and Braham have already sent an RSVP in the form of a bottle of charr whiskey and a keg of norn beer. You don't have to bring anything but your smile. Though you'll probably want to wear a bit more than that.
—Kasmeer - If you're not on official Peacemaker business, just keep walking.
- Fine. I'll go.