Game text
902,736 entries
- No, no, no, no! Bad people returned to take the shinies!
- Protect it! Yes, do it! Protect the shinies! Our shinies!
- The skritt are attempting to recover a weapons crate from the nearby bandit garrison. They have sent one of their best pilferers and an escort to infiltrate the bandit camp and take it. Accompany them and ensure that they are able to return to their cave with the weapons.
- Help Tromgi'gark and Wenski get their crate back home.
- Wyld Hunt Alive
- Pact Encampment Waypoint
- Hey! Bad mans! Give the box of shinies back!
- Yeah...uh, please?
- Give it back. Or we take it back.
- Yeah! What? Really? That sounds...dangerous!
- Don't worry. Have a plan. Charge!
- Bandits poisoned skritt foragers with poison-rigged shinies. Now, Navvartok is marching down to Willem's bandit camp to look for antidotes. Help clear out the camp so the skritt can pick up the antidotes.
- Clear out Willem's camp so the skritt can find antidotes.
- Not really.
- So many sick. We gotta get some antidotes!
- Head Shot
- Never mind.
- Good news. He's getting better. Less skritt are sick, but I need more antidotes.
- Whoa. Look at the colors. Hold on. Ugh, the world is spinning!
- Uh, yeah. We definitely need more antidotes. Get more leafy greens!
- You feelin' better, soldier? Poison all gone?
- My hands are shaking. Shaking with rage. They made me puke, and I want revenge!
- Yep. The skritt are all better. Thanks for the help, heroes!
- Navvartok
- Bad men make friends sick. Need cure. Must have cure. They have it. Go, hurry. Get it.
- Help. Please.
- Antidote now. Please. Friends sick. Need the cure.
- Yes, antidote. Must have it. Probably smells bad. Must be good for you.
- Yes. Cures. No more sick. Good, yes!
- Bandits dropped poison shinies. Friends, sick. Bandits have cure. Get cure, you, now! Save friends. Please? Yes! Go!
- I'll do it, but I'll need help.
- I should go.
- Yes, here. Take. You stop many bad mans with this shiny.
- Swarms of destroyers are burrowing up from the depths and attacking the North Hub leading into Skrittsburgh. Help the Skritt fend off the attack, and they will count you as a trusted ally.
- Protect East End skritt from destroyers.
- Skritt Fled
- Destroyer attack force:
- Destroyer attack force: %num1%%%
- Nightmare Court generics are infiltrating hub 2, attempting to subdue the skritt. They intimidate and then net all the skritt in town. Players are able to free the skritt from their nets. If all of the skritt are captured at once, the event fails and rolls into Retake Hub 2. The event succeeds if enought Nightmare Court guys are killed to make them flee.
- Defend Hillstead skritt from Nightmare Court trappers.
- You've done well, Your Majesty. Divinity's Reach is in good hands.
- Skritt Captured
- Hippalinda
- Tikiteck
- Yes! Win. Beat them! Beat the mean plant people! Haha!
- Help. We won with it. Yes, show gratitude. Do that.
- Oh, ahem, yes. Wait, what? Ah! Victory! And help! Both good, yes!
- Algeninka
- Help! Danger! Danger outside the gates! Now! Help, yes!
- You helped skritt? Please, you enter. At the Center, go. You are welcome.