Game text
902,736 entries
- Books? Sounds boring.
- Well, I'd usually say it's too hard to pick, but that book the sister's been studying over there lately, when she reads from it, it gives me chills. There's just something...wrong about it.
- Wrong?
- A fascinating book? I don't think so.
- Our progress through this godsforsaken land has come at a terrible price, but at last, we're in position to advance upon Arah. Welcome to the Pact's camp at Shank Anchorage, such as it is. I won't miss it when I'm gone.
- Is she...aware? Is Apatia still in there, suffering, or is she just a mindless husk? Either way, this is a cruel end for a noble hunter.
- It doesn't have to be the end. Having an undead captive to study—especially one we knew well—could be a huge boon to the Pact.
- I can't really explain it. It's just this feeling it gives me. If you really want to know, you should go check it out. Unless you're afraid.
- I'm not afraid of a book.
- Don't be ridiculous. There's nothing here that we couldn't get from any one of a thousand other undead. Apatia's gone and we have to set her spirit free.
- And when we're done here, we travel to Hoelbrak to tell her legend to the skaalds so she'll be remembered forever.
- That is the norn way. Very well. Apatia admired you greatly, Commander, so you should be the one to put her to rest. Then, to Hoelbrak.
- I've been translating this book I found. It's the story of one woman's attempt to enter the Underworld.
- What does it say?
- Fah! Scaring them is much more fun.
- This part is interesting. "Finally. After months, I've perfected my ritual. I've written it in blood, just as the necromancers would."
- Creepy, but keep going.
- This isn't interesting at all!
- "I've hesitated for three days now. I don't know what I'll find. I tried to open a window, but I couldn't see in."
- Whatever works.
- I don't think I like where this is going.
- "I opened the door at dawn, but I couldn't pass through, nor could I see in. Night is coming, and now, I can't close the door again."
- Then what happened?
- Oh, look at the time! I've got to go.
- Lady Kasmeer Meade has only this staff to remember her mother and grandmother by.
- Yes, we should learn more about this door.
- Are you crazy? No!
- This book does unusual things to my mind. I think I'd better take a break.
- Fine.
- So what's YOUR theory, hmm? Wrath of the dragons? Flooding of the temple?
- Sorry, I don't follow.
- I love Halloween! Papa usually says it's too dangerous to play in the streets, but since everyone's out celebrating, I get to, too!
- The silence of the Six Gods! These Durmand Priory folk are coming up with all these theories to explain it. Such a waste of time.
- Why is it a waste of time?
- Agreed. A waste of time.
- We monks have known for ages that the gods fell silent to scorn humanity for its collective sins. The only way to get them back is to sustain faith and devotion!
- How can you know that?
- Surely.
- We spend our entire lives devoted to the gods. Who would know better than us?
- Right.
- A brewmaster's life is one of sweat and hard work. Add in centaur attacks, bandits, and poorly tended crops, and it can seem almost impossible.
- Sounds like fun.
- Sounds rough.
- Every month, we lose barrels of our brew to centaur raids. We need help protecting outgoing shipments. Removing centaurs from their camp to the southeast would probably help.
- Just be careful.
- Like our customers, bandits can't get enough of our brew. Unlike our customers, they don't pay for it. Ending their thievery or assisting the patrols out front would really help limit our losses.
- Watch out for their shamans, they pack quite a punch! Good luck!
- Indeed it is! Thanks for returning it!
- Kasmeer's Staff
- Toiling in the fields is hard work, and a batch of hungry grubs has been eating the crops. The monks haven't been able to stop the grubs, so I'm sure they'd appreciate your combat expertise.