Game text
902,736 entries
- This is the first I've heard of it.
- Laranthir of the Wild: There, near the steps: another tendril! Gyreshriek! Pull up now!
- Jenk says it'll hold ghosts indefinitely, so they don't reappear like usual.
- Jenk? Who's that?
- How does it keep the ghosts from returning?
- Hope it works. Bye.
- Jenk Cutspecter, the inventor. He's been working on this particular anti-ghost alloy for some time.
- How does the containment unit work?
- Where might I find this Jenk?
- Good for him. Gotta go.
- Something about ghosts being unable to pass through iron. I don't really know. You should ask Jenk.
- Wait, who's Jenk again?
- Plant Scarecrow
- When he isn't around here, Jenk hangs out up north around Temperus Point.
- How does this containment unit work?
- Help!
- The ghosts have escaped from the containment unit. We need to get them out of our base!
- Okay.
- No time. Flame Legion. Attacking. Help!
- Right. I'll do what I can.
- There are three parts to ghost trap system Jenk and Fizzleban have created. First, you got the collectors themselves. Second, you got the temp repository that holds the captured ghosts until they can be dumped into the containment unit. This here's the containment unit.
- Uh...okay. I'm leaving.
- This is the Specter warband's greatest accomplishment, according to its inventor. That would be Jenk Cutspecter. He's our legionnaire.
- You've got your work cut out for you. See ya.
- Supposedly, it holds ghosts forever, or so Jenk says. He's got a theory that ghosts can't move through a certain type of iron. I'll believe it when I see it.
- That sounds really farfetched. Thanks.
- As predicted, the unit cracked, and now there are ghosts everywhere! We need to get rid of them.
- Okay. I'll do what I can.
- There's an effigy, and it's headed straight for the statue of Pyre Fierceshot. Who knows how much damage that thing can do. Get over there and stop it.
- Just point me at it!
- Now's not a good time for me.
- Move it! Move it! Time is of the essence!
- Prince Nekandezzar: I am Prince Nekandezzar, Wielder of the Crimson Blade, the Grand Deceiver.
- If they get the chance, the Flame Legion will gladly halt the repair of Pyre Fierceshot's statue. Do what you can to protect the sculptors, will you?
- Where are they working?
- No, thanks. I just ate.
- Careful where you stand. The light is dim today as it is, without you casting shadows around.
- She's a medic, so she's on the front lines every day. She'd rather be teaching back in Rata Sum, but there's a war on, so we both answered the call.
- I'll leave you to it then.
- Only if you can keep the Flame Legion from setting me on fire. This statue isn't going to repair itself, and I can't repair it if I'm dead.
- True enough.
- They're so destructive, those Flame Legion. They're the reason we can't have nice things. They destroyed our beautiful state of Pyre Fierceshot. I'm in charge of the repair effort, and I'm annoyed.
- What's your task exactly?
- I should let you get back to work then.
- I'm the head of the stubborn squad. We stubbornly keep coming out here and repairing this statue every time the Flame Legion burns it down or knocks it over. I do other things, but this takes precedence over all else. We have to show them we won't be intimidated.
- Why do the Flame Legion care?
- Wow, you seem angry. I'll let you cool off.
- It's Pyre Fierceshot! He opened our eyes to what the shamans were doing to us. He is a symbol of our uprising and our victory. It's a thorn stuck between their toes, and we need to make sure it keeps poking them.
- Okay, okay. I get it.
- This statue has an inscription: "Look at this hero that stands before you and let him be your inspiration! Pyre Fierceshot, bane of the Flame Legion, led us to freedom from religious tyranny. We owe him everything we are."