Game text
902,736 entries
- You did well. I'm proud to call you my father.
- I'll meet you at Grendich Ruins after I settle some citadel business. It'll be good to get back into the fray again, even for a little while.
- Can't wait to fight by your side. See you there.
- Ghosts defeated
- Search the courthouse.
- Catacombs cleared
- Ascalonian Statue
- Ancient Treasure Chest
- Is this the supply detail? We're from the Vigil, and Jonkor said you need help gathering raw materials.
- The statue is old and broken, nearly falling apart. The stone has seen better days, and hairline cracks spiderweb through its structure.
- Examine the statue closely.
- This tells me nothing...yet. I think I'll look around a bit more.
- The statue seems hastily jammed into position here. It's obviously been moved from somewhere else. Also, the upraised arm was broken long ago and has been carefully replaced. Is it a clue?
- There's something hidden behind this statue!
- Definitely.
- Without a doubt.
- This chest is obviously old and well-worn. It would have been considered an antique even before the Searing! Looks like your key will fit the lock perfectly.
- Unlock the chest.
- Unlock the chest.
- Leave the chest alone.
- You try to place the key in the lock, but a spectral force pushes against you. Something is preventing you from opening the chest!
- The ghosts must be stopping me. Time to reintroduce them to death!
- Kill Emer Whipmane.
- Legionnaire? What are you doing here?
- I need the tribune's stockade key. I need to see my father.
- I can't do that. I'm under explicit orders from Emer Whipmane. No one's allowed to see the prisoner. Not even family.
- Wrong answer. I'm getting in there, and now you're in my way. Defend yourself!
- Then you've got two choices, soldier. Step aside, or fall down. Make your decision.
- I'm officially relieving you, soldier. Stand down.
- You there. There's a brawl in the barracks. They need help to break it up. Move!
- Whoa, there. Rein it in, Legionnaire. I'll back off. This ain't worth dying over.
- Get moving. I'll take all responsibility for what happens next.
- I don't like it, but you outrank me. If you want the responsibility, you can have it. Good luck.
- Get moving. I'll take all responsibility for what happens next.
- A fight? All right. You watch the prisoners, I'll go join the fun...er, I mean...do my duty and break up the fight.
- You do that. I'll keep an eye on the door while you're gone.
- Tournament Refund
- Successfully complete all five Breaking the Ice events in Frostgorge Sound.
- That was rough, but you never wavered. You've earned some down time. Just stay close. I'll be sending for you soon.
- Of course. Thank you, Tribune.
- Remember, Vallus will kill you, given the chance. And then I'd need another way to make him pay for his crimes.
- Don't worry about me, Emer. I'm here to deliver a soldier's death, not die one.
- At last, it's over. Thank you, Legionnaire. You probably hate me right now—and I don't blame you—but you should be proud. In the end, justice was done.
- It was a no-win situation. I just hope Vallus's spirit finds peace in the Mists.
- Even in the fahrar, I knew Vallus was doomed. He hated taking orders—especially when he disagreed. Now it's too late.
- It's too bad it turned out like this, but it's for the best. Your warband will go on.
- Vallus was always an idiot. You stay out of trouble, you toe the line, you stay alive. That's how it is in Emer's warband.
- A leader like that always gets what she deserves. But today, it's Vallus's turn.
- I think Vallus's only mistake was dealing with the Separatists. You can't bargain with humans—they ruin everything they touch.
- Humans didn't bring us to this. Emer and Vallus did. Too bad only Vallus will pay for it.