Game text
902,736 entries
- Steal
- Ruinous Bindings of the All Seer
- Find and use the Inquest spanner to bypass the barrier to Kuda's fortress.
- Wrong Gesture
- Omega Team: Status Report
- Discuss the Inquest presence with your allies.
- Collect the Forge Guard's Armor Set
- Chair
- Finally, here are the locations of the more specialized components on your list.
- Repair Tools
- Complete the So It Is Written story chapter.
- With no way to directly contact Kuda, I tracked down an Inquest officer and persuaded him to make an emergency call. She answered and agreed to meet for a parley, but she refused to negotiate on the location—she insisted it be north of the forge, an area crawling with Inquest. I had no leverage; I accepted the meeting and asked my allies to meet me there, prepared for an ambush. ***
- Explore the temple with Historian Minna without using the wrong emote.
- Melee Warrior
- Thank you, steward.
- Inquest Scout Hoppi
- Gift[s] of the Mist Warrior
- Whirling Inferno
- Sabotage tech that the Inquest are using to harvest magic in Ley-Drowned Quarry.
- Explorer Hallmar
- Trial of Dexterity: Carry the power nodes across the floor without becoming frozen.
- Datapad
- %str1%%str2%Gwyl Monarch's Hammer%str3%%str4%
- Journal: So It Is Written
- Inquest Cannon
- Examine Sample
- Spin around releasing jets of flame to damage your foes.
- Render three shadow maps: one for nearby details, the others for distant shadows.
- I'll jump right on that, then.
- Defend the cocoons from hostile beetles without any being destroyed.
- Journal: Divitium Nava
- The All Seer has taken notice! Dismount!
- Ward Hunter's Mask[s]
- Warclaws? They're hardly a new sight in these parts.
- Oh, um, thank you! Sure are a lot of leaves in this...but it looks edible.
- Poke
- Gwyl Monarch's Focus Skin[s]
- Very well, I shall do what you say.
- Trial Completed
- Gwyl Monarch's Mace Skin[s]
- Double-click to apply this appearance to your current shoulder armor. This will unlock the skin in your wardrobe.
- The area has been secured.
- We met with Minna at the Dome of the Indelible Word, where she had made preparations to perform the rite to reverse the effects of the curse. The disappointment of falling short with Vloxx and Kuda was still lingering, but breaking the curse would take some of the sting out of our failures—Isgarren, our most powerful ally on Castora, had increasingly weakened with every step we'd taken into Castora. Not only was he the strongest wizard of the Astral Ward, he was also the one being with firsthand knowledge of the island and the seers; having his full support and wisdom to take on the Inquest could turn the tide of this entire conflict. Minna commenced the rite, leading me from altar to altar in a great circle inside the dome. I performed the proper movements alongside her as she recited her freshly penned curse-breaker. For a few seconds, it was unclear if she was successful. Suddenly, a portal popped into existence and out stepped Isgarren with uncharacteristic amusement. Isgarren was in the best spirits we'd seen him in...well, ever, in my memory. And it seemed that his time being cursed, being unable to contribute to the fight, unable to even think clearly—it had all given him a bit of "overdue perspective," to use Isgarren's own words. Still, when I told Isgarren Vloxx's words, that Vloxx wanted to make "one change" to reforge the foundation of reality, Isgarren was adamant that this was a path that would end in disaster, that Vloxx must be stopped. With Isgarren's ominous words hanging in the air, I was suddenly interrupted by a comms call—Councillor Ludo, from the mainland! With the All Seer defeated and the curse broken, the fog around Castora cleared, and Ludo was finally able to make contact for the first time since we'd sailed from Lion's Arch. I pressed Ludo, wondering exactly how much she knew about the fact that—as Vloxx himself admitted to me weeks ago—Vloxx had permission from the Arcane Council to make his expedition to Castora to begin with. Ludo was baffled. I quickly explained that Vloxx had completed the rite of Divitium Nava and Kuda had taken over as the director of the Inquest. While she wanted more details, Ludo realized that if she was able to talk to me over comms, the guilty parties in the Arcane Council could just as easily talk to Kuda and cover their tracks. Abruptly, Ludo cut off the call to gather evidence before Kuda could send a warning. We'd done all we could for the moment. It was time to take stock of our options, see if we could gather any more information on Vloxx's next steps. Whether Isgarren would turn over a new leaf in the long term remained to be seen. But with the wizard on the mend, at least we had something to show for all of our struggles in Eternity's Garden. The question was, what was Vloxx's next move? With the rite of Divitium Nava complete, he already possessed the strength and vision to rival Isgarren. Yet, despite his newfound knowledge, still he seemed to want something more, something that even the power of the greatest wizards couldn't provide—"one change" that would repair "the code of creation." We needed to take a step back and reassess the entire situation. Would Vloxx leave Castora, or was there someplace here that would play a part in his vision of Tyria's future? It isn't clear to me what he intends. But it's clear that he can't be allowed to succeed.
- Build new stewards on Artificer's Islet.
- I wish to strengthen my own armor by following their example.
- %str1%%str2%Gwyl Monarch's Scepter%str3%%str4%
- Double-click to apply this appearance to your current boots. This will unlock the skin in your wardrobe.
- Engineer Znitte
- Spellcaster
- 2048