Game text
902,736 entries
- If anyone knows how to defeat Zhaitan, it is the Mother. Meet me at the Grove, and we'll speak with her before the battle.
- Prepare yourselves for the challenge!
- Still not a...ah, whatever. Victorific it is! We'll see you there, Fibharr.
- They send two caravans every time they move it: one with the orb and one decoy. We hit the wrong one, and the real one escapes.
- Master Technician Vitula
- Cryomantic levels seem fine.
- Hmm. Seems the crystal articulator submatrix has shifted again.
- Maintenance note—adjust cryomantic sensitivity knob.
- You brutes! We're trying to do science, here! You'll pay for this!
- Ice Krewe Repair Technician
- Keep them off me while I repair this unit!
- Hold them off! I need to fix this thing!
- Escort Horvath back to base for debriefing.
- Risen
- Nightmare Prison
- The mystery of Riannoc's death has pained the sylvari since the days of the firstborn. Knowing his fate would help to heal that wound.
- Herald, it seems you have a chance to discover the fate of my lost son and perhaps even avenge Riannoc's death.
- Untrustworthy, as always. I have an alternate suggestion. As you may know, the Durmand Priory specializes in researching and recovering lost knowledge.
- Magus Suki is trying to capture imps to extract their impish energy. Use an imp control staff to control imps and coax them into the energy traps. Take care that your imps don't see an opportunity to escape, they'll be mighty angry.
- Defeat the brimstone imp and summoned imps.
- Researcher Suki
- Imps! They're like concentrated energy. Ever seen one stand still?
- Anyone who helps me trap some imps will be duly rewarded. I guarantee.
- That was great. Just great. Color me impressed.
- I'll be sure to provide you all with a reward fitting such impressive work.
- It couldn't be simpler. Procure a control device. Zap an imp. Compel said imp toward trap. Easy!
- It comes with clear instructions so even the simplest of minds should be able to wield it effectively.
- Devourer Toy
- "We chain ourselves to fate by the decisions we make."
—Warden Scourgejaw - These imps have an unnaturally high energy level. I'll rip them apart and find their secret. Help and you'll be rewarded, but keep in mind these staffs are delicate.
- Give me a staff. I want to catch some imps!
- Delicate?
- No, thanks. I'm needed elsewhere.
- Yes. Their workings quickly destablizes the very material of which they're made, especially when left without a conduit. That conduit being you, of course.
- Fair enough. Give me a staff, and I'll lend a hand.
- Conduit? Will there be any side effects?
- I think I'll pass actually.
- Maybe some tingling in the fingertips, a little numbness, perhaps. Nothing you need to worry about...much.
- Doesn't sound too bad. Give me a staff.
- I'll be going now.
- Nowhere near capacity yet. More imps. Keep them coming!
- Hello again. I was just admiring your entry. Helping me smash Inquest golems not enough for you, eh? I like an ambitious inventor.
- Thanks, but you haven't seen anything yet. My krewe's demonstration is going to blow you and the other judges away.
- Venpa's ettin-proof suit has malfunctioned! Destroy the suit and get her out of there.
- Destroy Venpa's malfunctioning Ettin Crusher.
- Venpa's Ettin Crusher Suit
- Venpa
- Orson
- Ettin-Proof Suit, Mark II, test one. Codename: Ettin Crusher.
- Ettin Crusher? Are you sure this is a good idea?