Game text
902,736 entries
- Elder
- Washerwoman
- Hunter
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- Hunter
- Bandit Trainee
- You really did a number on those ettin. Junction Haven is a critical link in the supply chain between Lion's Arch and the norn lands. Without your efforts, that chain may have very well broken down. Now adventurers and citizens of Lion's Arch alike will be able to enjoy the continued flow of goods from distant Hoelbrak. Thank you for helping. —Kaargoth Bloodclaw, Lionguard
- Now, as we agreed: the orb you seek is a thing of legend, known only to deep dwellers. Its origins are lost, but it is extremely powerful.
- It may pose its own dangers, but it does counter the undead dragon's influence. Wherever the orb is, those who die near it do not rise again.
- The krait are keeping it in constant transit between their largest strongholds to maximize its effect.
- I suggest a plan: I was brought close to the slavemaster when I allowed myself to be captured. If you do the same, you may reach the orb.
- I'd rather snatch it in transit, while it's vulnerable. The Pact desperately needs to rein in Zhaitan's power.
- We have a difficult decision here, but at least now it can be an informed decision. Thank you for your help, Sayeh al'Rajihd.
- The largos is making a circuit. Stay near the injured sharks until it comes around again.
- Kill the Chromatic Cubozoa.
- We've got two ways to get that orb. I know my choice, but it's your call. Should we allow ourselves to be captured or hit the krait procession in transit?
- Let's get ourselves captured like Sayeh did.
- Let's hit the krait procession in transit.
- Give me a moment.
- I haven't done anything like this before, but we'll manage it. I'll make sure the krait think we're their next victims, and meet you north of the krait city.
- "This was taken from a large Jotun."
—Neida - Good. We'll have an advantage on land. I'll make the necessary preparations. Meet me near Broken Arrow River and we'll have ourselves an ambush.
- Great. See you there.
- Your World Ability Points have been refunded.
- Stand strong! We're making progress here.
- Keep pushing them back!
- We've almost got it. Let's finish this!
- Keep at it. You're doing well.
- That's it. Keep it up.
- Take them down quickly! Protect the artillery.
- We can't lose this point, no matter the cost!
- Don't let the Risen overrun us. Fight back with everything you've got!
- Ballistician down!
- Keep the Risen away and let our ballisticians handle the cannons.
- Another ballistician down. Revive them, now!
- We'll be overrun by the Risen if this keeps up.
- We need every cannon operational. Get it together!
- Revive our ballisticians before it's too late!
- That Orrian armada is a threat to our submarines. I want those ships destroyed, now!
- Dredge morale
- You know what? For once in my life, I'm not in the mood for a fight.
- Skritt Artifact
- Appears when a world does well combatting other worlds in the mists.
Return to the mists for reward. - Token of the Mists
- Inquest Assassin
- "Shoes wear out quickly when you travel often. Travel twice as far with your own set of Lionguard shoes!"
—Lionguard Rhyn - You're welcome.
- Sheriff Asta
- Eye Leap
- Dungeon - Ascalonian Catacombs