I ventured to the hunting outpost to meet with Spear Master Barbed Vale. She told me of the outpost's purpose as a hub for fostering wildlife and preparing game to feed the village. Also, she spoke of the lowlanders' philosophy of taking only what can be repaid and the importance of forming bonds for survival. As such, she encouraged me to spend time with the journeykin that roam the grounds freely. She said nothing, however, of the reason for inviting me here. This peculiar caginess did little to ease my suspicions—though, for the time being, I wrote it off as cautiousness on her part. Regardless, I used the opportunity to familiarize myself with the outpost and its surroundings. I came across another key council figure, Hunting Master Vast Caldera, tending to the warclaw pen. After lending a hand around the outpost and spending some time with the journeykin, I returned to Barbed Vale, this time intent on getting some definitive answers.
And answers I received. For one thing, Malice's sleuthing proved spot-on. The tidbits of intel she gathered about the strangers and the kodans' concerns are indeed valid and pressing. According to Vale, a scouting party, led by Warclaw Master Graced by Fire, went searching for information on the strangers and their whereabouts. Thinking back, I recall her seeming on edge during the lowlanders' council meeting. Her apprehension seems perfectly justified, knowing now what happened next. Vale said that since their departure, the council has been unable to contact Graced by Fire or any of the scouts accompanying her. And thus far, all searches of the nearby wilds have turned up empty.
After recounting this plight, Barbed Vale asked for my assistance in finding the missing scouts. I have, of course, agreed to help, as have Caithe and Malice. My plan is venture into the nearby wilds with them to pick up the search. Though we don't boast the same level of familiarity with the wilds as the lowlanders, we've proven ourselves adept at tracking down leads. If we can find something, anything, to point us in the right direction, we may be able to rescue the scouts from any lurking dangers. To make matters worse, Vale warned of a thick fog rolling in off the waters. Low visibility is the last thing we need, even with the aid of a journeykin. But there's no time for getting bogged down in doubts. We need to get out there, start searching, and adjust as needed. The scouts can't afford any hesitation.
***
I ventured to the hunting outpost to meet with Spear Master Barbed Vale. She told me of the outpost's purpose as a hub for fostering wildlife and preparing game to feed the village. Also, she spoke of the lowlanders' philosophy of taking only what can be repaid and the importance of forming bonds for survival. As such, she encouraged me to spend time with the journeykin that roam the grounds freely. She said nothing, however, of the reason for inviting me here. This peculiar caginess did little to ease my suspicions—though, for the time being, I wrote it off as cautiousness on her part. Regardless, I used the opportunity to familiarize myself with the outpost and its surroundings. I came across another key council figure, Hunting Master Vast Caldera, tending to the warclaw pen. After lending a hand around the outpost and spending some time with the journeykin, I returned to Barbed Vale, this time intent on getting some definitive answers.
And answers I received. For one thing, Malice's sleuthing proved spot-on. The tidbits of intel she gathered about the strangers and the kodans' concerns are indeed valid and pressing. According to Vale, a scouting party, led by Warclaw Master Graced by Fire, went searching for information on the strangers and their whereabouts. Thinking back, I recall her seeming on edge during the lowlanders' council meeting. Her apprehension seems perfectly justified, knowing now what happened next. Vale said that since their departure, the council has been unable to contact Graced by Fire or any of the scouts accompanying her. And thus far, all searches of the nearby wilds have turned up empty.
After recounting this plight, Barbed Vale asked for my assistance in finding the missing scouts. I have, of course, agreed to help, as have Caithe and Malice. My plan is venture into the nearby wilds with them to pick up the search. Though we don't boast the same level of familiarity with the wilds as the lowlanders, we've proven ourselves adept at tracking down leads. If we can find something, anything, to point us in the right direction, we may be able to rescue the scouts from any lurking dangers. To make matters worse, Vale warned of a thick fog rolling in off the waters. Low visibility is the last thing we need, even with the aid of a journeykin. But there's no time for getting bogged down in doubts. We need to get out there, start searching, and adjust as needed. The scouts can't afford any hesitation.
*** · Guild Wars 2 Database