Game text
902,736 entries
- Steam Vent
- Detonate your ice globe to damage foes.
- That's all the incentive I need.
- Detonate your ice wall to damage and chill foes.
- Thank you. I have some preparations first. Speak to Captain Antje at Fort Trinity sub dock when you're ready, and I'll meet you there.
- Cast earth spells.
- Earth Attunement
- Cast fire spells.
- Fire Attunement
- Cast water spells.
- Water Attunement
- Temporary mobility.
- %num1%/%num2% Completed
- Smack your foe with the magnetic shield.
- Shield Smack
- Invulnerable to attacks.
- Fortified
- Use magnetism to envelop yourself in a shield, becoming invulnerable.
- Fortify
- (laugh) It is a rather unusual concoction, isn't it? But the more I drink it, the more I like it!
- Conjure Lightning Hammer
- Leap at your foe and hit them with electrical damage.
- And I'll take it from there.
- My friend.
- Aim at grub larva.
- Fire Storage
- Water Storage
- Air Storage
- Earth Storage
- Glyph. Store currently attuned elemental power for later use.
- Glyph of Elemental Storage
- Glyph. Unleash stored fire power, burning your foe.
- Glyph. Unleash stored water power, chilling your foe.
- Glyph. Unleash stored air power, blinding your foe.
- Glyph. Unleash stored earth power, crippling your foe.
- Arcane Echo
- Glyph of Elemental Power Cooldown
- Chance for your fire spells to burn, water spells to chill, air spells to weaken, and earth spells to cripple.
- Glyph of Elemental Power
- You, Back in the Box
- There is much to be done.
- Cantrip. Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have.
- Inquest Assistant
- Devastating Blow
- What can I do for you?
- Sclerite Weapons
- Gather the first power core from the airship wreck.
- Set fire to your target and nearby foes.
- Flame Blast
- Slide forward and blast the area, leaving behind a line of fire that burns foes.