Game text
902,736 entries
- Shoot a wide cone of shrapnel and bleed foes.
- Wreath of Flame
- Poisonous Trail
- Charge an energy surge that blinds foes near your target when it discharges.
- Energy Surge
- Grant yourself protection and resolution.
- Energy Defense
- Gravity Distortion
- Claw Slash
- Slashing Spike
- Knockback. -50%% damage. +5 damage.
- Gash your foe. Inflict bleeding.
- Husk Swipe
- Root Eruption
- Husk Lurk
- You attempt to peck at the eyes of your foe.
- You send out an orb of lightning that explodes on impact.
- Summon Living Nightmare
- Increases energy regeneration.
- Unidentified Red Dye[s]
- Slash open your foe. Inflict bleeding.
- Unidentified Yellow Dye[s]
- Jab at a single foe.
- Branded Jab
- I'm just traveling through.
- The Priory sent a group of us here to try to match up the written history of Orr with the current landscape. Not an easy task since a couple centuries under water has altered the topography.
- What happened to the others?
- We ran into a group of Risen villagers. The decent fighters fought decently while I hid back here. After a few days, I learned to like it. Nice view, cool breezes, and the Risen are quiet neighbors.
- Minotaur Charge
- Sounds like you've found a new home.
- Before Orr sank, pirates used to intercept ships sailing on the open seas between Tyria and the Crystal Desert. Then, they would divert them inland along the waterway down there.
- Why'd they do that?
- That's just what pirates do. They called this the "Village of Sayix," but it was mostly just a group of storehouses where the pirates kept whatever they seized. They called it "paying the Sayix toll."
- And they called what they plundered a "toll"?
- They said the toll was for using the waterway, but the only reason to use this waterway was to pay the toll. If they liked your cargo, they took half. If not, they took half your crew. Or both.
- I guess this has always been a rough neighborhood.
- Scholar Etlon
- Camp Penitent is a sight to behold, isn't it? Designed it myself. This close to the front, it has to be strong, but strong doesn't have to mean grotesque.
- How is it different from other Pact camps?
- Firewall
- Slick Shoes
- Fire the cannon.
- Fire Geyser
- Fire a slow-moving orb at your foe.
- Orb of Wrath
- Dueling Signet
- Emergency Shutdown
- Strike your foe with flame.
- Flamestrike
- Crystal Imprisonment