Game text
902,736 entries
- Turn
- Here you are. Those things are pretty powerful, so be careful. But, they'll help you take that monster down.
- Mighty Blast
- This is a dangerous place you've come to. I'm here for the Pact, myself. They sent me here as a forward scout to clear out what I can.
- You're just one charr. What can you manage alone?
- Frenzied Blast
- Lupine Blast
- I may be one charr, but I've refined an arsenal of tools for the Pact, and I brought the best of them with me.
- What are you doing with them?
- Spray a cone of fire at foes while on the move.
- Distributing them, when necessary. Mostly holding them for when something really big comes my way.
- Split
- Grasping Dead
- Regroup
- Blows up and poisons
- Putrid Blast
- Giants. They're nearly impossible to take down without some serious firepower. Come back if you see one, and we'll talk.
- Throw the keg.
- Convert boons to conditions in a AoE
- Use the Pact weapons to kill the Risen giant guarding the area near the temple of Balthazar.
- Champion Risen Giant
- Tactician Lystratia
- Our Pact bretheren were killed and turned by a strong magic while investigating these ruins. I must put them to rest.
- Fetid Mark
- Machine Gun Fire
- It is a tragedy that we lost able members of our fold, but at least we know their remains won't be used to aid Zhaitan.
- That is a bittersweet victory.
- Draw power from the Bloodstone fragment.
- Champion Tamini Mogul
- Grietje
- A fire might purge the magical residue.
- Mark II Turret
- Bloodstone
- Vortex
- Avoid bolt damage if attunement is shared.
- Disrupting Blasts
- Horror Blast
- Explosive Shot
- Veteran Restless Arboreal Spirit
- Thundershot
- Lady Madeline
- Lady Mashewe
- Baroness Yolanda
- Air Blast
- Sergeant Bigsby
- Sorry, things have been so hectic, I didn't notice the ears.
- none
- I'll assume the weather here fouls your mood and ignore that. Proceed.
- Fire Spin
- Explodes at 10 Stacks