Game text
902,736 entries
- Sneakpaw's Mace
- "Where she saw destruction, she brought creation. Where she saw anger, she grew love. With this, Melandru prepared for a future she knew would be troubled."
- "Some use water to extinguish flame. I prefer steel."
—Corva Sharpclaw - Forge Plains Greatsword
- "The two who are one, Issa and Lys, brought with her the hope and beauty of humanity. While the other gods focused on building Arah and beginning a new future, Lyssa gave them joy and helped them forget the past."
- "I hate ghosts, but they do make excellent targets."
—Erria - "For a while she lived, veiled and hidden, in the village of Wren. When the building of Arah was completed Lyssa was commanded to join the other gods, though her tears fell like rain along the western road."
- Sentinel's Pistol
- "We had to completely re engineer the insides of these weapons to not get gummed up."
—Engineer Verutum - How do the refugees come into this?
- They're trouble. I do feel bad for them. They've been driven out of their homes, after all. But this is supposed to be a hidden base. With a bunch of civilians wandering around, it's hard to stay hidden.
- That's got to be a challenge.
- Diversion ends in: %str1%
- Explosive Charge
- Cistern Speargun
- Skinning has never been so easy.
- Flaying Razor
- Assault on Thunder Rock
- The Company is heading back to Grey Gritta's Post to prepare for the final assault.
- The Company is fighting through Watchlin Armory in Thunder Rock.
- The Company is engaging centaur forces at Overwatch Camp in Thunder Rock.
- The centaur overlord has been defeated at Thunder Rock! The Company is regrouping at Grey Gritta's Post.
- If the gods were still around, I'd say they had it in for us. I'd chalk it up to the cleverness of our adversaries, but that's not realistic. I guess we can only blame bad luck.
- Bad luck? For what?
- Times are tough for everyone right now. You're not special.
- "Clean lines for a clean kill."
- Take a look around. We'd just started getting the upper hand in this centaur conflict, when we started taking in refugees. As soon as that stabilized a little, bandits started moving too close to our cave.
- That doesn't sound too bad.
- Quit complaining. Get back to guarding.
- It sure feels like it, though. Every time something goes right, something worse goes wrong. The bandits have taken up residence in this very same cave system. Once they're gone, what'll happen next? Undead centaurs?
- I sure hope not.
- Sawyer
- Guard Reece
- Edwina
- Arnold
- I tell you, the generosity of the Seraph is heartening. I'd thought I could hold out against the centaurs... Here, at least, I feel somewhat safe.
- Don't get too comfortable. This place has its dangers, too.
- Valiant's Speargun
- It's hard to feel grateful to these stuffy, sour-faced soldiers when all they do is complain about us. I'm sorry, I didn't mean to lose my home and have nowhere else to go. Sorry to inconvenience you all.
- You should respect that this is a stressful time for them.
- They are sort of saving your life.
- Whoa. Don't want to talk to you, thanks.
- "Engineered for maximum stopping power."
- I don't recall asking you to lecture me. But I suppose you're right. They weren't counting on babysitting refugees. I guess everyone's a little tense. Still, no reason for you to be so preachy.
- If you don't want my opinion, don't complain at me.
- Which I appreciate. Honestly. I like not being dead and having a somewhat safe place to stay. But if you don't act likeable, people aren't going to like you. These soldiers should figure that out.
- You should probably figure it out, too.
- Are you helping out in the fight against the centaurs?
- I do occasionally.
- Not at the moment.