Game text
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- This detailed account of the final fight with the Elder Dragon Zhaitan includes a list of all Pact members who were killed. The feats of %str1% are called out as having been critical to the victory.
- Discussions with Amaranda the Lonesome resulted in this collection of thoughts and theories on Malyck, a sylvari who awakened beyond the Pale Tree.
- As you know well, all sylvari, whether of Ventari's philosophy or of a Nightmare bent, come from the Pale Tree. To consider that one who is so like us could come from elsewhere is humbling...
- ...and confusing. We know that we are who we are because of Ronan and Ventari's care. So, where did Malyck come from? I have many questions about this.
- If he came from a different tree, then where did he get his knowledge of the world? Is there another Dream out there, somewhere? Why does he resemble humans as we resemble Ronan?
- Why does he not know his own Mother? Surely, if there were another tree, he would remember her. And why do the Nightmare Court call him their harbinger? A harbinger is an omen, but is it good or evil?
- Malyck is no one. He comes from no where. On one hand, I am sorry for him. He has no roots. On the other, I am envious. He can become whatever he chooses. I hope he chooses well.
- Welcome to Osbert Bleake's Nightmares for Naughty Children, a series of children's books designed to scare the snot, wit, and spittle out of them. Lock your doors, and settle in for a dreadful tale.
- The Boy and the Thief of Toys
- Put the book down.
- In times woefully recent, there was a wealthy human boy named Thom who lived in Lion's Arch with his widowed mother. Thom had many luxuries, including a box of toys that he kept all to himself.
- One day, a mysterious stranger came to the door, dressed in tatters and with his face hidden inside a deep hood. Thom's mother invited him in and offered sustenance.
- The stranger told them he had left his family to search for work. He was finally able to return home, but he was returning empty handed.
- He wished more than anything for a present to give his son, a boy the same age as Thom. Thom's mother suggested he take one of Thom's toys, since Thom had so many.
- Thom grew angry. "Why must I give my toys to this stranger? I don't know him. I don't know his son. They're my toys—mine until I die."
- The stranger watched as Thom's humiliated mother fled to her bedroom, and he asked, "You will not share even one toy with a child who has so much less than you?"
- Thom shook his head.
- "For your mother's sake," the stranger told Thom, "I will take the least valuable and most useless item in this house." He touched Thom's arm and murmured the curse.
- The curse hardened Thom's heart even more. It turned him to wood, carved and jointed. The mysterious stranger tucked Thom under his arm and headed for home.
- The end.
- As summarized by Wilhelm Tannhauser, Associate Archivist of Durham Priory.
- Read on.
- The continent of Tyria has changed drastically over the last two thousand years.
- Our world has seen the rise and fall of the serpent kingdoms, the arrival and exodus of the gods, the renewal and limitation of magic, the devastation of dragonfire, and the saga of humans.
- Cults and conspiracies have fought to destroy civilization, yet heroes have risen to defeat them. Evils long forgotten rise again, as history repeats itself in new forms and guises.
- The Shining Blade, once exiles and revolutionaries, have restored the rightful ruler of Kryta to her throne. We venture into the countryside, no longer fearing the oppression of the White Mantle.
- Races once locked in bitter war now live on the same streets, work in the same neighborhoods, and trade in the same marketplaces. And today, Tyria unites in the struggle against the dragons.
- This collection of tips and tricks will guide the reader through krewe selection. Written by Florggi.
- Not all tasks can be performed by krewe members. You may need "special" volunteers to further your research.
- For example, suppose your krewe has a prototype that will allow asura to fly at the speed of a Canthan firework. How are you going to test it?
- Obviously YOU can't test it. You're far too valuable, and krewe members can be expensive to replace. So, you need a bookah.
- Your average bookah (human) is very easy to manipulate with flattery and tends to enjoy going on adventures.
- These appear to be hand-drawn plans for a siege weapon. The note on the first page states that they are original drawings done by Stone Summit dwarves.
- A brief historical passage reveals that Stone Summit dwarves once enslaved the dredge, until overthrown. After they warred with the Deldrimor dwarves and lost, they scattered and disappeared.
- The humans call them gods, but are they? I surmise that they are not. Rather, they are extremely powerful beings from deep within the Mists who have the ability and inclination to visit.
- Is it coincidence that they have been gone since the first dragon began to stir. I think not. While they may not be gods, they are certainly not fools. The dragons would covet magic such as theirs.
- These beings are benefactors—often reluctant, sometimes misguided, and occasionally vindictive. To say that they created our world is ridiculous.
- Did they bring humans to Tyria? I cannot argue against this. It is an ancient belief that has no proof to support or deny it. Perhaps humans are constructs created from clay and bone.
- Perhaps they were brought here from somewhere else in the Mists or some other realm within the Eternal Alchemy. I think either of these is plausible, given the power wielded by these beings.
- But, are they gods? I say no. They are what we would all become if given the amount of magical energy they possess and allowed to live as long as they appear to have.
- He further suggests, however, that this will allow the remaining dragons to become even more powerful as they begin consuming the released magic as well.
- "What are bloodstones?" From notes taken by a young Nicholas Sandford in discussion with his friend, historic figure Durmand, a renowned historian.
- Last time Elder Dragons awoke, Seers put magic in a stone (to save it from dragons). This worked. After dragons went back to sleep, gods came and hoarded bloodstone and other treasures in Arah.
- Abaddon, god of water and secrets, gave the stone away to some races. This caused wars, because people fought over it. King Doric begged that it be taken back so the battles for power would end.
- The gods agreed. They used Doric's blood to seal the stone (blood + stone = bloodstone) and broke it into five pieces. They threw them in a big volcano. Of course, it erupted, and spewed them out.
- People found them and used them for evil, like Mursaat. Not all have been found.
- Bloodstones affect an area: healing and cursing, for example. The four bloodstones (fifth was a key—whatever that means) have properties: aggression, destruction, preservation, and denial.
- Magic flows from the bloodstones back into the world. Bloodstone shards are rare, but still known to affect anyone or anything within range. Bloodstone dust is far less effective.
- Written by Anonymous, this document is a behind-the-scenes account of Shiro Tagachi's life.
- In the early years, Shiro was a loyal guardsman and hero to the Canthan emperor. He fell under the influence of a demon fortune-teller sent by an ancient being named Abaddon.