Game text
902,736 entries
- +65 Condition Damage
- +125 Condition damage; increase strike damage dealt by 7%% while wielding conjured weapons, environmental weapons, kits, and banners.
- +7%% damage while you have an active companion.
- +125 Condition Damage; +10%% Condition Duration
- +125 precision; increase strike damage dealt by 10%% when striking a foe from behind or the flank or when they are defiant.
- +14 Power
- +21 Power
- +65 Power
- Decrease recharge time by 20%% after swapping weapons.
- +14 Healing
- +21 Healing
- +39 Healing
- +35 Healing
- +65 Healing
- +125 Toughness; burn a foe for 1 second after blocking its attack. (Cooldown: 2 Seconds)
- Remove a condition from each affected ally after using a shout skill.
- Gain 50%% endurance after using a healing skill. (Cooldown: 20 Seconds)
- Gain 5 stacks of might for 10 seconds after using a healing skill. (Cooldown: 10 Seconds)
- +125 Ferocity; increase strike damage by 5%% while your health is above 90%%.
- 15%% chance when struck to remove a condition. (Cooldown: 30s)
- Remove a condition when you are struck. (Cooldown: 30 Seconds)
- Cleanse a condition from yourself and nearby allies after using a healing skill. (Cooldown: 20 Seconds)
- +6%% Boon Duration
- +10%% Boon Duration
- Increase healing effectiveness to other allies by an additional 1%% for 3 seconds after granting a boon to any ally (up to a maximum of 10 stacks).
- +9%% Might Duration
- +15%% Might Duration
- Gain 5 stacks of might for 4 seconds after inflicting weakness on a foe. (Cooldown: 1 Second)
- Piece[s] of Thief Gear
- +9%% Protection Duration
- +15%% Protection Duration
- Gain fire aura for 4 seconds when struck by a foe while below 75%% health. (Cooldown: 20 Seconds)
- 15%% chance to gain vigor for 5 seconds when struck. (Cooldown: 25s)
- 25%% chance to gain vigor for 5 seconds when struck. (Cooldown: 25s)
- +20%% Burning Duration; increase chance to create a fire nova by 50%% when struck by a foe.
- 15%% chance when struck to gain retaliation for 4 seconds.(Cooldown: 30s)
- 25%% chance when struck to gain retaliation for 4 seconds.(Cooldown: 30s)
- Gain a barrier with health equal to 10%% of any healing you receive.
- 15%% chance when struck to cause poison for 10 seconds. (Cooldown: 20s)
- 25%% chance when struck to cause poison for 10 seconds. (Cooldown: 20s)
- -15%% Incoming Condition Duration; +10%% Maximum Health
- Minor Sigil[s] of Celerity
- Major Sigil[s] of Celerity
- Superior Sigil[s] of Celerity
- of Copper
- of the Magi
- of the Shaman
- 25%% chance when struck to gain protection for 3 seconds. (Cooldown: 30s)
- 3%% of vitality is converted to healing power.
- 5%% of vitality is converted to precision.