Game text
902,736 entries
- The Iron Marches was once a resource-rich region of Ascalon, but has been transformed into the front lines of the fight between the Flame Legion and the rest of the Charr. Forces of both sides skirmish along the edge of the Dragon Brand, each seeking control of the region.
- Iron Marches
- Until recently, the Fields of Ruin were the scene of the ongoing struggle between humans and charr, centering on the siege of the human city of Ebonhawke. Now a fragile truce exists between the two races, while radical elements on both sides seek to shatter that peace.
- Fields of Ruin
- The Diessa Plateau's ranches and mills supply the legions with food and materials critical to their operations. Saboteurs, such as human Separatists and the Flame Legion, prey on workers, buildings, and requisitions shipments throughout the region.
- Diessa Plateau
- Gaheron Baelfire has been slain, but his dreams of godhood are still alive. Now the Citadel of Flame is abuzz with his followers seeking to restore their lost leader.
- Citadel of Flame
- The Citadel of Flame is the main base of the Flame Legion, the deposed former legion of the charr. It is here that Gaheron Baelfire plots to retake command of the charr and crush the humans utterly.
- Straits of Devastation
- Malchor's Leap
- Cursed Shore
- Species Test Map
- Test Character Art 3
- Test Map - Composite
- Test Map - Programmer 2
- Programmer Test Map 4
- World PVP Test Map
- Lion's Arch, built upon the wreckage of the Krytan City of the same name, has grown and prospered in the years since the rise of the Orrian Dragon. Founded by pirates and dependent on trade, the city has become a common ground for all the races of Tyria.
- The Bloodtide Coast is a haven for pirates, brigands and ruffians of all types. The region's many islands and caves hide those who prey on travelers from Lion's Arch, even as the rising tide of undead forces ships inland from the sea.
- Bloodtide Coast
- Divinity's Reach is the greatest city in the human nation of Kryta. It is laid out like a giant wheel. Its upper city contains Queen Jennah's royal palace and the Chamber of Ministers. Six high roads, each dedicated to a god, divide the lower city into districts.
- Divinity's Reach
- Escort a siege golem to destroy a toxic offshoot.
- Caudecus's Manor
- Legate Minister Caudecus often hosts parties at his home, Beetlestone Manor. While a vocal opponent of the queen, he swears his loyalty to Kryta.
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- Queensdale is the heartland of the reforged human nation of Kryta. These rolling hills and well-watered fields are threatened by marauding centaurs and thieving bandits. The Seraph serve as its protectors.
- Queensdale
- Lake Doric
- Gendarran Fields is an area of contrasts. The Shiverpeaks rise in the east, farms dominate its southern hills, and to the west, Krytans fight centaurs in a centuries-old war. Meanwhile, at the heart of the region, pirates gallivant upon Lake Gendarr and raid surrounding communities.
- Gendarran Fields
- At the southern border of embattled Kryta, the Kessex Hills are overrun with marauding centaurs. Wrecked human towns dot the countryside, and a heavily-patrolled road from Lion's Arch connects with lands to the south.
- Kessex Hills
- Caledon Forest, the sylvari homeland, spreads outward from the base of the Pale Tree. Sadly, this vast green land knows little peace. Orrian undead emerge from the surf, threatening the Grove.
- Caledon Forest
- The rugged uplands of the Steamspur Mountains are overshadowed by the power of a singular great mountain. This is the wildest of lands, far from the prying eyes of the races of Tyria.
- Mount Maelstrom
- Faolain has fled the Twilight Arbor, but the evil that infects this region remains. In her wake, other forces have now flooded in to take advantage of her foul magics to their own ends.
- Twilight Arbor
- The Nightmare Court are Sylvari that turned their backs on the Pale Tree and sought their own cruel purposes in life. Their leader, Grand Duchess Faolain, makes her lair here in the Twilight Arbor, surrounded by loyal minions.
- Broad estuaries give the Orrian undead easy passage into Sparkfly Fen. A wave of Zhaitan's minions drove hylek refugees before it and captured vast territory. Wyld Hunt valiants and Vigil crusaders fight to regain control from an untiring enemy.
- Sparkfly Fen
- Unclaimed by any nation or race, the Brisban Wildlands are a haven for secretive asura labs, bandit encampments, and large communities of skritt. Its eastern regions are dominated by Mount Gnashington, but the great cavern-riddled mountain gives way to more desolate terrain to the west.
- Brisban Wildlands
- Metrica Province is the domain of the asura of Rata Sum. The landscape is littered with their private laboratories and discarded experiments, and entire landscapes have been transformed under the not-so-gentle hands of these small geniuses.
- Metrica Province
- Kudu is dead, but the evil that asura do lives on beyond their end. One part of the Inquest's master plan has been shattered, but the machine of terror they have created lives on.
- Crucible of Eternity
- The Inquest are seeking to utilize the power of the Elder Dragons themselves in their desire to dominate the other races. Unless they are stopped, they risk all of Tyria with their maniacal greed.