Game text
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- Mistlock Instability: Keep Them in Line
- Untargeted enemies take half damage.
- Mistlock Instability: Playing Favorites
- Combat is agonizing. Get a kill for relief.
- Mistlock Instability: Bloodlust
- Outgoing damage is reduced when endurance is low.
- Mistlock Instability: Stamina
- Portal. Already on it.
- You can count on it. Good-bye.
- Mistlock Instability: Stay Aloft
- Okay. Let's clear out the Mordrem and get the leaders to Kasmeer's portal. C'mon!
- Sorry. I didn't mean that the way it came out.
- The unshakeable buff grants extra damage.
- Mistlock Instability: Dangerously Defiant
- It's okay. We're all feeling the pressure.
- That's our cue. Best behavior, everyone.
- If you can stand, you can't stand the urge.
- Mistlock Instability: Dance Fever
- Take damage when swapping weapons.
- Mistlock Instability: Butterfingers
- The effects of combat are always active.
- Mistlock Instability: Paranoid
- Return of Mossman.
- Mistlock Instability: Mist Stalker, Part Two
- Damaged enemies are healed when unattended.
- Okay.
- Mistlock Instability: Finish Them Off
- Enemies spread a plague when defeated.
- Mistlock Instability: Carriers
- Certain enemies will deal more damage to you.
- Mistlock Instability: Nemesis
- Combat is agonizing. Abstaining will make you feel better.
- Mistlock Instability: Conscientious Objection
- You cannot resurrect allies.
- Mistlock Instability: Hardcore
- Incoming damage is increased while endurance is low.
- Mistlock Instability: Steadfast
- If one party member dies, all die.
- Mistlock Instability: Weak Link
- The floor hurts you.
- Mistlock Instability: Tenderfoot
- Two players must remain out of combat.
- Mistlock Instability: Double Tag Team
- Only two-handed weapons are effective.
- Mistlock Instability: Barbaric
- Power is greatly reduced while not under the effect of a boon.
- Mistlock Instability: Supportive
- Watch your aim.
- Mistlock Instability: Sorry!
- Missing attacks causes damage.