Game text
902,736 entries
- Hallucinatory Horror
- Hallucinatory Nightmare
- Hallucinatory Mender
- Hallucinatory Reaver
- Hallucinatory Protector
- Hallucinatory Stalker
- Toxic Wurm Hatchling
- It's no use. This one is sealed up tight now.
- There's no way in?
- Got it. Bye.
- They seem to be opening according to some cyclical pattern. There are entries all over the tower—but be warned that the Unending Nightmares present their own challenges.
- Scarlet is confounding interlopers with her cruel ingenuity and the hallucinatory powers of the alliance's toxic spores.
- Hurry and free the alliance's prisoners, but never let down your guard. There's no telling what horrors you'll encounter in there.
- Don't be too hard on yourself. It was brave of you to even try to free their prisoners.
- That's the spirit! If you can't get back in this one just yet, maybe you can find another one that's open elsewhere. The alliance seems to be keeping prisoners in all of these chambers.
- These same ships are also full of undead. Be careful.
- These—units—are—stationed—throughout—the—tower—to—aid—in—exploration. Access—to—other—golems—will—be—unlocked—as—you—progress—through—the—tower.
- Enter the tower.
- Transport to the second level.
- Transport to the third level.
- Transport to main entrance.
- End interaction.
- Second—level—selected. Confirm—transaction.
- Confirm.
- Third—level—selected. Confirm—transaction.
- The rooms ahead are mined. The toxic mines blink for a second before going off. Pay close attention and you should make it through in one piece.
- Watch out. It looks as if the Nightmare Court are breeding their pets in the rooms ahead.
- What sort of pets?
- The nearest rooms are crawling with spiders. Watch for webs across your path and egg sacks along the walls. If those are disturbed, you'll attract unwanted attention.
- Be careful. The entire floor ahead is flooded with toxic pollen. We sent forces on ahead with air purifiers, but we haven't heard back from them.
- What do the air purifiers do?
- The purifiers will clear the nearby air of toxins. You should be able to breathe safely as long as you stay close to them.
- When the tower was opened, the Priory set out to deliver Marjory's antitoxin to its heart. It's clear they've failed. We need you to enter the tower, recover the antitoxin, and finish our mission.
- Why have you remained behind?
- That's the spirit! The squad should have set up travel golems along their path. Scholar Neffi has also been working to get other methods up the tower once it's safer to navigate.
- Ugh...why did I agree to this? I've got to invent something to prevent me from getting seasick.
- Hang in there. We've got a lot of fighting to do.
- We came with Marjory after the veil came down, but exposure to the alliance's toxins left us too weakened to follow further into the tower.
- I'll carry on the fight for you.
- (cough) We were able to get to the heart of the tower, but Scarlet's forces were too powerful. All we could do to survive was run. Scholar Delaqua has the injector now.
- Return to Crusader Jeyne.
- Ride the lightning to your foe, then strike all nearby foes with an electrical burst.
- Ride the Mistfire
- Make your way inside, and use the antitoxin injector on the tower's toxic heart. Be ready for the unexpected in there.
- Magister Boola
- Exit
- Heart of the Tower Exit
- Antitoxin Injector
- Defeat the toxic hybrid.
- Deliver antitoxin to the injector.