Game text
902,736 entries
- What are you doing here?
- Me? I'm looking into this shimmer in the midst of the lake. It's undoubtedly an illusion. I'm working up a spell to bring it down.
- Why would krait need an illusion?
- It sounds like it's cloaking krait construction, but we won't know for sure until we can drop their veil. They're not responding well to our interference.
- I say we smash our way in. What are the krait going to do about it?
- Swarm us?
- Good point. I guess we'll have to wait for that mesmer to counter their magic. Oh, I hate waiting.
- I keep telling them they're playing with fire, but do they listen? Nooooo. Soon as that mesmer breaks through their barrier, we'll have their full attention.
- What are they hiding?
- We can't tell, but it appears that the krait have dragged large quantities of building supplies in there. Maybe it's a diving platform for tourists?
- Quaggan's mentor said to never ever ever go near krait. Never ever.
- To assess the situation. Quaggan has to report back as soon as Lady Kasmeer has done her part and shown us what they're doing in there.
- Unit—is—engaged—in—camp—construction—while—awaiting—mistress.
- Where is your mistress?
- Mistress—is—performing—investigative—mesmer—fieldwork—along—the—lake.
- I was summoned to consult with colleagues here, but I've yet to run into any of them at camp.
- Are you worried that something's happened to your friends?
- No one seems quite sure what to make of the invisible barrier out in the lake, but most suspect that the krait are up to something unpleasant behind it.
- It may be that my peers are so absorbed in studying the phenomenon that they're neglecting food and rest. Still, I can't seem to shake my anxiety.
- Marjory Delaqua
- Kasmeer Meade
- Speak low, traveler. This area is overrun by the Nightmare Court, and Twilight Arbor is one of their main lairs. Caithe of the Firstborn has already gone ahead, looking for the Grand Duchess Faolain.
- Oh, yes—Lion's Arch, the Maguuma Wastes, the great desert...The world is wider than you can dream, Valiant.
- What is Twilight Arbor?
- Twilight Arbor is a huge maze of tangled roots and vines. There Faolain and her Nightmare Court torture sylvari and hold dark, forbidden rites.
- Gather a group of five total adventurers and head into Twilight Arbor. Caithe should be waiting for you.
- Speak low, traveler. This area is still overrun by the Nightmare Court, and the Twilight Arbor was one of their main lairs. The Grand Duchess Faolain has abandoned it, but much evil remains.
- Gather a group of five total adventurers and head into Twilight Arbor. There is a refugee camp just inside.
- Usually it's more of a courtesy, but sometimes imps harass them. The mosshearts are strong enough to fend off a few imps, but the fires of many imps can wear them down.
- Defend Annwen's wardens from the hylek raid.
- Harass engineers and patrols around Aquabase Terror-Seven, forcing their leader to deal with the annoyance.
- Start
- Use hylek weapons to collapse termite mounds, and then pull termite larvae from the ground. Slay the termite larvae, and throw their meat into the fire pit. Retrieve the cooked meat, and give it to Cook Nhatepi. Train hylek hunters by sparring with them.
- Nightmare Spider
- The Inquest are a group of asura who want to dominate other races, and spare no cruelty to achieve their desires. They use the swamps to hide their experiments from the Arcane Council.
- The courtiers at Beldame's Rise deal in foul experiments. They prey on us and all we revere, attempting to turn all that is beautiful into the grotesque like them. Not even the skritt are safe.
- I want to send a message that they are unwelcome here. If we set fire to dry brambles on their grounds, they will understand that. Just do not ignite something that would harm a prisoner.
- Rotmouth Sucker
- So many shinies, hard to find what you need when you need it. Right shinies, need them for experiment. Power-baubles? Yes, inspire me. Make great things.
- OooOOohh, questions. About experiments? Yes, ask. Like talking about it.
- Oh, just terrific...a visitor. I take it you have questions. Everyone who stops by here has questions. Fine. Ask, and I will fortify your feeble, but open, mind.
- What I know about this place could fill a library. I shall endeavor to make this easier. I can tell you about the wildlife, the local threats to your existence, or the amazing science happening here.
- Wait; I want to know about something else.
- Oh, questions are good. Questions lead to answers. Experiments lead to answers. Ask.
- Down this cave, west. Go west and north past the tinkerers and into the Tunnels hub. Stop those evil gray-ears!
- What mission? Is there something I can help with?
- I'm leaving, that's what. I became a bandit because my family was poor and I could make quick money. But nothing is worth this. Good-bye!
- Not anymore. I've made up my mind. I'm leaving the camp and heading back north as soon as I can slip out unnoticed.
- This disguise uses an illusion that alters your base features. I'll let you into the camp as soon as it takes effect. There's also baneberry poison you can use on their food and water. Are you sure you're ready?
- Maybe we can spar.